Abstract:GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.
Abstract:Automated GUI agents aims to facilitate user interaction by automatically performing complex tasks in digital environments, such as web, mobile, desktop devices. It receives textual task instruction and GUI description to generate executable actions (\emph{e.g.}, click) and operation boxes step by step. Training a GUI agent mainly involves grounding and planning stages, in which the GUI grounding focuses on finding the execution coordinates according to the task, while the planning stage aims to predict the next action based on historical actions. However, previous work suffers from the limitations of insufficient training data for GUI grounding, as well as the ignorance of backtracking historical behaviors for GUI planning. To handle the above challenges, we propose ScaleTrack, a training framework by scaling grounding and backtracking planning for automated GUI agents. We carefully collected GUI samples of different synthesis criterions from a wide range of sources, and unified them into the same template for training GUI grounding models. Moreover, we design a novel training strategy that predicts the next action from the current GUI image, while also backtracking the historical actions that led to the GUI image. In this way, ScaleTrack explains the correspondence between GUI images and actions, which effectively describes the evolution rules of the GUI environment. Extensive experimental results demonstrate the effectiveness of ScaleTrack. Data and code will be available at url.
Abstract:Knowledge Tracing (KT) is a fundamental component of Intelligent Tutoring Systems (ITS), enabling the modeling of students' knowledge states to predict future performance. The introduction of Deep Knowledge Tracing (DKT), the first deep learning-based KT (DLKT) model, has brought significant advantages in terms of applicability and comprehensiveness. However, recent DLKT models, such as Attentive Knowledge Tracing (AKT), have often prioritized predictive performance at the expense of these benefits. While deep sequential models like DKT have shown potential, they face challenges related to parallel computing, storage decision modification, and limited storage capacity. To address these limitations, we propose DKT2, a novel KT model that leverages the recently developed xLSTM architecture. DKT2 enhances input representation using the Rasch model and incorporates Item Response Theory (IRT) for interpretability, allowing for the decomposition of learned knowledge into familiar and unfamiliar knowledge. By integrating this knowledge with predicted questions, DKT2 generates comprehensive knowledge states. Extensive experiments conducted across three large-scale datasets demonstrate that DKT2 consistently outperforms 17 baseline models in various prediction tasks, underscoring its potential for real-world educational applications. This work bridges the gap between theoretical advancements and practical implementation in KT.Our code and datasets will be available at https://github.com/codebase-2025/DKT2.