Abstract:Verifiers -- functions assigning rewards to agent behavior -- have been key for AI progress in domains like math and board games. However, extending these gains to domains without clear-cut success criteria (e.g.,computer use) remains a challenge: while humans can recognize suitable outcomes, translating this intuition into scalable rules is non-trivial. Multimodal Large Language Models(MLLMs) emerge as a promising solution, given their world knowledge, human-preference alignment, and reasoning skills. We evaluate MLLMs as verifiers of agent trajectories across web navigation, computer use, and robotic manipulation, and identify a critical limitation: agreement bias, a strong tendency for MLLMs to favor information in their context window, often generating chains of thought to rationalize flawed behavior. This bias is pervasive across models, resilient to test-time scaling, and can impact several methods using MLLMs as evaluators (e.g.,data filtering). Notably, it occurs despite MLLMs showing strong, human-aligned priors on desired behavior. To address this, we propose Self-Grounded Verification (SGV), a lightweight method that enables more effective use of MLLMs' knowledge and reasoning by harnessing their own sampling mechanisms via unconditional and conditional generation. SGV operates in two steps: first, the MLLM is elicited to retrieve broad priors about task completion, independent of the data under evaluation. Then, conditioned on self-generated priors, it reasons over and evaluates a candidate trajectory. Enhanced with SGV, MLLM verifiers show gains of up to 20 points in accuracy and failure detection rates, and can perform real-time supervision of heterogeneous agents, boosting task completion of a GUI specialist in OSWorld, a diffusion policy in robomimic, and a ReAct agent in VisualWebArena -- setting a new state of the art on the benchmark, surpassing the previous best by 48%.
Abstract:While generative models such as text-to-image, large language models and text-to-video have seen significant progress, the extension to text-to-virtual-reality remains largely unexplored, due to a deficit in training data and the complexity of achieving realistic depth and motion in virtual environments. This paper proposes an approach to coalesce existing generative systems to form a stereoscopic virtual reality video from text. Carried out in three main stages, we start with a base text-to-image model that captures context from an input text. We then employ Stable Diffusion on the rudimentary image produced, to generate frames with enhanced realism and overall quality. These frames are processed with depth estimation algorithms to create left-eye and right-eye views, which are stitched side-by-side to create an immersive viewing experience. Such systems would be highly beneficial in virtual reality production, since filming and scene building often require extensive hours of work and post-production effort. We utilize image evaluation techniques, specifically Fr\'echet Inception Distance and CLIP Score, to assess the visual quality of frames produced for the video. These quantitative measures establish the proficiency of the proposed method. Our work highlights the exciting possibilities of using natural language-driven graphics in fields like virtual reality simulations.