Markov chain methods are remarkably successful in computational physics, machine learning, and combinatorial optimization. The cost of such methods often reduces to the mixing time, i.e., the time required to reach the steady state of the Markov chain, which scales as $\delta^{-1}$, the inverse of the spectral gap. It has long been conjectured that quantum computers offer nearly generic quadratic improvements for mixing problems. However, except in special cases, quantum algorithms achieve a run-time of $\mathcal{O}(\sqrt{\delta^{-1}} \sqrt{N})$, which introduces a costly dependence on the Markov chain size $N,$ not present in the classical case. Here, we re-address the problem of mixing of Markov chains when these form a slowly evolving sequence. This setting is akin to the simulated annealing setting and is commonly encountered in physics, material sciences and machine learning. We provide a quantum memory-efficient algorithm with a run-time of $\mathcal{O}(\sqrt{\delta^{-1}} \sqrt[4]{N})$, neglecting logarithmic terms, which is an important improvement for large state spaces. Moreover, our algorithms output quantum encodings of distributions, which has advantages over classical outputs. Finally, we discuss the run-time bounds of mixing algorithms and show that, under certain assumptions, our algorithms are optimal.
Quantum computers can offer dramatic improvements over classical devices for data analysis tasks such as prediction and classification. However, less is known about the advantages that quantum computers may bring in the setting of reinforcement learning, where learning is achieved via interaction with a task environment. Here, we consider a special case of reinforcement learning, where the task environment allows quantum access. In addition, we impose certain "naturalness" conditions on the task environment, which rule out the kinds of oracle problems that are studied in quantum query complexity (and for which quantum speedups are well-known). Within this framework of quantum-accessible reinforcement learning environments, we demonstrate that quantum agents can achieve exponential improvements in learning efficiency, surpassing previous results that showed only quadratic improvements. A key step in the proof is to construct task environments that encode well-known oracle problems, such as Simon's problem and Recursive Fourier Sampling, while satisfying the above "naturalness" conditions for reinforcement learning. Our results suggest that quantum agents may perform well in certain game-playing scenarios, where the game has recursive structure, and the agent can learn by playing against itself.
Suppose we have a small quantum computer with only M qubits. Can such a device genuinely speed up certain algorithms, even when the problem size is much larger than M? Here we answer this question to the affirmative. We present a hybrid quantum-classical algorithm to solve 3SAT problems involving n>>M variables that significantly speeds up its fully classical counterpart. This question may be relevant in view of the current quest to build small quantum computers.
The intersection between the fields of machine learning and quantum information processing is proving to be a fruitful field for the discovery of new quantum algorithms, which potentially offer an exponential speed-up over their classical counterparts. However, many such algorithms require the ability to produce states proportional to vectors stored in quantum memory. Even given access to quantum databases which store exponentially long vectors, the construction of which is considered a one-off overhead, it has been argued that the cost of preparing such amplitude-encoded states may offset any exponential quantum advantage. Here we argue that specifically in the context of machine learning applications it suffices to prepare a state close to the ideal state only in the $\infty$-norm, and that this can be achieved with only a constant number of memory queries.
How useful can machine learning be in a quantum laboratory? Here we raise the question of the potential of intelligent machines in the context of scientific research. A major motivation for the present work is the unknown reachability of various entanglement classes in quantum experiments. We investigate this question by using the projective simulation model, a physics-oriented approach to artificial intelligence. In our approach, the projective simulation system is challenged to design complex photonic quantum experiments that produce high-dimensional entangled multiphoton states, which are of high interest in modern quantum experiments. The artificial intelligence system learns to create a variety of entangled states, and improves the efficiency of their realization. In the process, the system autonomously (re)discovers experimental techniques which are only now becoming standard in modern quantum optical experiments - a trait which was not explicitly demanded from the system but emerged through the process of learning. Such features highlight the possibility that machines could have a significantly more creative role in future research.
The ability to generalize is an important feature of any intelligent agent. Not only because it may allow the agent to cope with large amounts of data, but also because in some environments, an agent with no generalization capabilities cannot learn. In this work we outline several criteria for generalization, and present a dynamic and autonomous machinery that enables projective simulation agents to meaningfully generalize. Projective simulation, a novel, physical approach to artificial intelligence, was recently shown to perform well in standard reinforcement learning problems, with applications in advanced robotics as well as quantum experiments. Both the basic projective simulation model and the presented generalization machinery are based on very simple principles. This allows us to provide a full analytical analysis of the agent's performance and to illustrate the benefit the agent gains by generalizing. Specifically, we show that already in basic (but extreme) environments, learning without generalization may be impossible, and demonstrate how the presented generalization machinery enables the projective simulation agent to learn.
We report a proof-of-principle experimental demonstration of the quantum speed-up for learning agents utilizing a small-scale quantum information processor based on radiofrequency-driven trapped ions. The decision-making process of a quantum learning agent within the projective simulation paradigm for machine learning is implemented in a system of two qubits. The latter are realized using hyperfine states of two frequency-addressed atomic ions exposed to a static magnetic field gradient. We show that the deliberation time of this quantum learning agent is quadratically improved with respect to comparable classical learning agents. The performance of this quantum-enhanced learning agent highlights the potential of scalable quantum processors taking advantage of machine learning.
Quantum information technologies, and intelligent learning systems, are both emergent technologies that will likely have a transforming impact on our society. The respective underlying fields of research -- quantum information (QI) versus machine learning (ML) and artificial intelligence (AI) -- have their own specific challenges, which have hitherto been investigated largely independently. However, in a growing body of recent work, researchers have been probing the question to what extent these fields can learn and benefit from each other. QML explores the interaction between quantum computing and ML, investigating how results and techniques from one field can be used to solve the problems of the other. Recently, we have witnessed breakthroughs in both directions of influence. For instance, quantum computing is finding a vital application in providing speed-ups in ML, critical in our "big data" world. Conversely, ML already permeates cutting-edge technologies, and may become instrumental in advanced quantum technologies. Aside from quantum speed-up in data analysis, or classical ML optimization used in quantum experiments, quantum enhancements have also been demonstrated for interactive learning, highlighting the potential of quantum-enhanced learning agents. Finally, works exploring the use of AI for the very design of quantum experiments, and for performing parts of genuine research autonomously, have reported their first successes. Beyond the topics of mutual enhancement, researchers have also broached the fundamental issue of quantum generalizations of ML/AI concepts. This deals with questions of the very meaning of learning and intelligence in a world that is described by quantum mechanics. In this review, we describe the main ideas, recent developments, and progress in a broad spectrum of research investigating machine learning and artificial intelligence in the quantum domain.
We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous playing with the object. By applying previously-trained skills and behaviours, the robot learns how to prepare situations for which a successful strategy is already known. The information gathered during autonomous play is additionally used to learn an environment model. This model is exploited for active learning and the creative generation of novel preparatory behaviours. We apply our approach on a wide range of different manipulation tasks, e.g. book grasping, grasping of objects of different sizes by selecting different grasping strategies, placement on shelves, and tower disassembly. We show that the creative behaviour generation mechanism enables the robot to solve previously-unsolvable tasks, e.g. tower disassembly. We use success statistics gained during real-world experiments to simulate the convergence behaviour of our system. Experiments show that active improves the learning speed by around 9 percent in the book grasping scenario.
The emerging field of quantum machine learning has the potential to substantially aid in the problems and scope of artificial intelligence. This is only enhanced by recent successes in the field of classical machine learning. In this work we propose an approach for the systematic treatment of machine learning, from the perspective of quantum information. Our approach is general and covers all three main branches of machine learning: supervised, unsupervised and reinforcement learning. While quantum improvements in supervised and unsupervised learning have been reported, reinforcement learning has received much less attention. Within our approach, we tackle the problem of quantum enhancements in reinforcement learning as well, and propose a systematic scheme for providing improvements. As an example, we show that quadratic improvements in learning efficiency, and exponential improvements in performance over limited time periods, can be obtained for a broad class of learning problems.