Abstract:Training-free ObjectNav agents increasingly use vision-language models (VLMs), yet typically discard acquired scene knowledge after each request. We study cross-episode ObjectNav, where each request is an independently initialized, single-goal episode and only self-acquired, scene-scoped memory persists across episodes. We ask whether an agent with fixed model parameters and navigation components can reuse such experience without retraining or oracle information. We introduce \method, a training-free framework with a persistent Hierarchical Visual-Topological Memory (VTM). VTM uses a coarse room topology to index room-owned visual memories, distinguishes in-room from remote-visible evidence, and retains successful approach cues. For each request, VTM-Nav re-localizes the agent in accumulated scene structure, retrieves target-relevant records from plausible rooms, and grounds memory guidance in candidates derived from the current observation. A conservative execution guard further handles local failures. Under matched 40-step comparisons, VTM-Nav exceeds the memory-reset WMNav control by 4.6, 2.0, and 0.8 SR points on HM3D v0.1, HM3D v0.2, and MP3D, respectively, with comparable or higher SPL. On HM3D, it also exceeds WMNav harnessed by textual memory by 3.1 and 5.5 SR points. These results demonstrate effective reuse of cross-episode scene experience through hierarchical visual-topological memory.
Abstract:Object-goal navigation requires an embodied agent to locate and reach an instance of a specified object category in an indoor environment. Recent training-free approaches leverage vision-language models (VLMs) for open-vocabulary semantic reasoning, but are typically evaluated under an episodic protocol that resets all scene-specific state after each episode. We introduce Cross-Episode Object-Goal Navigation, in which an agent repeatedly operates in the same scene, retains only self-acquired experience, and keeps its model parameters fixed. To support experience reuse, we present \method, a training-free VLM navigation framework with a persistent hierarchical Visual-Topological Memory (VTM). The VTM organizes scene knowledge at room and object levels and retrieves relevant experience through coarse-to-fine matching, providing memory as soft guidance only when it agrees with current observations. A conservative execution guard further mitigates oscillations, blocked motions, and premature stopping. Under a controlled same-scene protocol, we evaluate \method{} on three benchmarks, HM3D v0.1, HM3D v0.2, and MP3D, and compare it with a strengthened WMNav baseline augmented with cross-episode textual memory, while keeping the VLM backbone and action pipeline identical. \method{} achieves the best performance across all three benchmarks, demonstrating the effectiveness and robustness of structured visual-topological experience reuse across datasets.