Abstract:Recent advances in MLLMs are reframing segmentation from fixed-category prediction to instruction-grounded localization. While reasoning based segmentation has progressed rapidly in natural scenes, remote sensing lacks a generalizable solution due to the prohibitive cost of reasoning-oriented data and domain-specific challenges like overhead viewpoints. We present GeoSeg, a zero-shot, training-free framework that bypasses the supervision bottleneck for reasoning-driven remote sensing segmentation. GeoSeg couples MLLM reasoning with precise localization via: (i) bias-aware coordinate refinement to correct systematic grounding shifts and (ii) a dual-route prompting mechanism to fuse semantic intent with fine-grained spatial cues. We also introduce GeoSeg-Bench, a diagnostic benchmark of 810 image--query pairs with hierarchical difficulty levels. Experiments show that GeoSeg consistently outperforms all baselines, with extensive ablations confirming the effectiveness and necessity of each component.
Abstract:Inversion-free image editing using flow-based generative models challenges the prevailing inversion-based pipelines. However, existing approaches rely on fixed Gaussian noise to construct the source trajectory, leading to biased trajectory dynamics and causing structural degradation or quality loss. To address this, we introduce SNR-Edit, a training-free framework achieving faithful Latent Trajectory Correction via adaptive noise control. Mechanistically, SNR-Edit uses structure-aware noise rectification to inject segmentation constraints into the initial noise, anchoring the stochastic component of the source trajectory to the real image's implicit inversion position and reducing trajectory drift during source--target transport. This lightweight modification yields smoother latent trajectories and ensures high-fidelity structural preservation without requiring model tuning or inversion. Across SD3 and FLUX, evaluations on PIE-Bench and SNR-Bench show that SNR-Edit delivers performance on pixel-level metrics and VLM-based scoring, while adding only about 1s overhead per image.