Abstract:Robot initiative is a central challenge in multi-party human-robot collaboration. A robot that contributes without being addressed may provide timely support, but it may also disrupt coordination, divide attention, or interrupt turn-taking; a robot that waits to be addressed may preserve human control, but it may also miss opportunities to assist. We investigate this design challenge in a collaborative escape room in which pairs of participants work with a humanoid robot under either a reactive interaction model, where the robot responds only when addressed, or a proactive model, where it listens continuously, contributes autonomously, and periodically re-initiates interaction. We evaluate both models using puzzle-solving performance, interaction frequency, and participant ratings on the Godspeed and RoSAS scales. The proactive model substantially increases interaction frequency, whereas the reactive model shows a descriptively higher overall success rate (92.86% vs. 71.42%). The strongest differences emerge when prior experience and personality are taken into account: participants with LLM experience solve the early puzzles faster in the reactive condition, and participants with prior robot experience show modified evaluations of proactive and reactive interaction as do introverted participants. These findings demonstrate that the effects of robot initiative are simultaneously shaped by users' prior experience, personality traits and more generally by the needs of the group.
Abstract:Vision classifiers can exploit spurious correlations, achieving high in-distribution accuracy yet failing under distribution shift. Existing approaches to bias mitigation and analysis often depend on curated datasets, spurious-attribute or group labels, or retraining, which may be infeasible once a model is deployed or the relevant bias is unknown. We present a bias-label-free, post-hoc method for identifying spurious concepts in frozen vision models, relying only on standard class labels from a held-out audit dataset. For each target class, we collect patches from inputs predicted as that class and apply non-negative matrix factorization to intermediate activations to obtain a bank of interpretable concept vectors. Candidate concepts are then ranked with a bias estimator derived from their interaction with backpropagated gradients on misclassified examples: bias concepts tend to get activated when correcting false negatives and suppressed when correcting false positives. On Colored MNIST and Waterbirds the method recovers concepts aligned with the known spurious cue, and on CelebA it surfaces decision-relevant directions that only partially coincide with the annotated gender attribute; suppressing the top-ranked concepts at inference time improves worst-group accuracy by up to 17.9 percentage points on Waterbirds and 10.4 on CelebA without any retraining or parameter updates. Our method identifies decision-relevant spurious directions that need not coincide with annotated ones, providing both an interpretable auditing tool and an actionable debiasing handle for frozen vision models. Code is available at https://github.com/vitryt/label-free-bias-identification.