Abstract:Reinforcement learning in discrete-continuous hybrid action spaces presents fundamental challenges for robotic manipulation, where high-level task decisions and low-level joint-space execution must be jointly optimized. Existing approaches either discretize continuous components or relax discrete choices into continuous approximations, which suffer from scalability limitations and training instability in high-dimensional action spaces and under domain randomization. In this paper, we propose Hybrid TD3, an extension of Twin Delayed Deep Deterministic Policy Gradient (TD3) that natively handles parameterized hybrid action spaces in a principled manner. We conduct a rigorous theoretical analysis of overestimation bias in hybrid action settings, deriving formal bounds under twin-critic architectures and establishing a complete bias ordering across five algorithmic variants. Building on this analysis, we introduce a weighted clipped Q-learning target that marginalizes over the discrete action distribution, achieving equivalent bias reduction to standard clipped minimization while improving policy smoothness. Experimental results demonstrate that Hybrid TD3 achieves superior training stability and competitive performance against state-of-the-art hybrid action baselines
Abstract:Learning from Demonstration (LfD) offers a promising paradigm for robot skill acquisition. Recent approaches attempt to extract manipulation commands directly from video demonstrations, yet face two critical challenges: (1) general video captioning models prioritize global scene features over task-relevant objects, producing descriptions unsuitable for precise robotic execution, and (2) end-to-end architectures coupling visual understanding with policy learning require extensive paired datasets and struggle to generalize across objects and scenarios. To address these limitations, we propose a novel ``Human-to-Robot'' imitation learning pipeline that enables robots to acquire manipulation skills directly from unstructured video demonstrations, inspired by the human ability to learn by watching and imitating. Our key innovation is a modular framework that decouples the learning process into two distinct stages: (1) Video Understanding, which combines Temporal Shift Modules (TSM) with Vision-Language Models (VLMs) to extract actions and identify interacted objects, and (2) Robot Imitation, which employs TD3-based deep reinforcement learning to execute the demonstrated manipulations. We validated our approach in PyBullet simulation environments with a UR5e manipulator and in a real-world experiment with a UF850 manipulator across four fundamental actions: reach, pick, move, and put. For video understanding, our method achieves 89.97% action classification accuracy and BLEU-4 scores of 0.351 on standard objects and 0.265 on novel objects, representing improvements of 76.4% and 128.4% over the best baseline, respectively. For robot manipulation, our framework achieves an average success rate of 87.5% across all actions, with 100% success on reaching tasks and up to 90% on complex pick-and-place operations. The project website is available at https://thanhnguyencanh.github.io/LfD4hri.