Abstract:Talking-head generation has advanced rapidly with diffusion-based generative models, but training usually depends on centralized face-video and speech datasets, raising major privacy concerns. The problem is more acute for personalized talking-head generation, where identity-specific data are highly sensitive and often cannot be pooled across users or devices. PrivFedTalk is presented as a privacy-aware federated framework for personalized talking-head generation that combines conditional latent diffusion with parameter-efficient identity adaptation. A shared diffusion backbone is trained across clients, while each client learns lightweight LoRA identity adapters from local private audio-visual data, avoiding raw data sharing and reducing communication cost. To address heterogeneous client distributions, Identity-Stable Federated Aggregation (ISFA) weights client updates using privacy-safe scalar reliability signals computed from on-device identity consistency and temporal stability estimates. Temporal-Denoising Consistency (TDC) regularization is introduced to reduce inter-frame drift, flicker, and identity drift during federated denoising. To limit update-side privacy risk, secure aggregation and client-level differential privacy are applied to adapter updates. The implementation supports both low-memory GPU execution and multi-GPU client-parallel training on heterogeneous shared hardware. Comparative experiments on the present setup across multiple training and aggregation conditions with PrivFedTalk, FedAvg, and FedProx show stable federated optimization and successful end-to-end training and evaluation under constrained resources. The results support the feasibility of privacy-aware personalized talking-head training in federated environments, while suggesting that stronger component-wise, privacy-utility, and qualitative claims need further standardized evaluation.
Abstract:Key part of robotics, augmented reality, and digital inspection is dense 3D reconstruction from depth observations. Traditional volumetric fusion techniques, including truncated signed distance functions (TSDF), enable efficient and deterministic geometry reconstruction; however, they depend on heuristic weighting and fail to transparently convey uncertainty in a systematic way. Recent neural implicit methods, on the other hand, get very high fidelity but usually need a lot of GPU power for optimization and aren't very easy to understand for making decisions later on. This work presents BayesFusion-SDF, a CPU-centric probabilistic signed distance fusion framework that conceptualizes geometry as a sparse Gaussian random field with a defined posterior distribution over voxel distances. First, a rough TSDF reconstruction is used to create an adaptive narrow-band domain. Then, depth observations are combined using a heteroscedastic Bayesian formulation that is solved using sparse linear algebra and preconditioned conjugate gradients. Randomized diagonal estimators are a quick way to get an idea of posterior uncertainty. This makes it possible to extract surfaces and plan the next best view while taking into account uncertainty. Tests on a controlled ablation scene and a CO3D object sequence show that the new method is more accurate geometrically than TSDF baselines and gives useful estimates of uncertainty for active sensing. The proposed formulation provides a clear and easy-to-use alternative to GPU-heavy neural reconstruction methods while still being able to be understood in a probabilistic way and acting in a predictable way. GitHub: https://mazumdarsoumya.github.io/BayesFusionSDF
Abstract:Intense bandwidth depletion within consumer and constrained networks has the potential to undermine the stability of real-time video conferencing: encoder rate management becomes saturated, packet loss escalates, frame rates deteriorate, and end-to-end latency significantly increases. This work delineates an adaptive conferencing system that integrates WebRTC media delivery with a supplementary audio-driven talking-head reconstruction pathway and telemetry-driven mode regulation. The system consists of a WebSocket signaling service, an optional SFU for multi-party transmission, a browser client capable of real-time WebRTC statistics extraction and CSV telemetry export, and an AI REST service that processes a reference face image and recorded audio to produce a synthesized MP4; the browser can substitute its outbound camera track with the synthesized stream with a median bandwidth of 32.80 kbps. The solution incorporates a bandwidth-mode switching strategy and a client-side mode-state logger.
Abstract:Talking-head avatars are increasingly adopted in educational technology to deliver content with social presence and improved engagement. However, many recent talking-head generation (THG) methods rely on GPU-centric neural rendering, large training sets, or high-capacity diffusion models, which limits deployment in offline or resource-constrained learning environments. A deterministic and CPU-oriented THG framework is described, termed Symbolic Vedic Computation, that converts speech to a time-aligned phoneme stream, maps phonemes to a compact viseme inventory, and produces smooth viseme trajectories through symbolic coarticulation inspired by Vedic sutra Urdhva Tiryakbhyam. A lightweight 2D renderer performs region-of-interest (ROI) warping and mouth compositing with stabilization to support real-time synthesis on commodity CPUs. Experiments report synchronization accuracy, temporal stability, and identity consistency under CPU-only execution, alongside benchmarking against representative CPU-feasible baselines. Results indicate that acceptable lip-sync quality can be achieved while substantially reducing computational load and latency, supporting practical educational avatars on low-end hardware. GitHub: https://vineetkumarrakesh.github.io/vedicthg
Abstract:This study presents a novel approach for enhancing American Sign Language (ASL) recognition using Graph Convolutional Networks (GCNs) integrated with successive residual connections. The method leverages the MediaPipe framework to extract key landmarks from each hand gesture, which are then used to construct graph representations. A robust preprocessing pipeline, including translational and scale normalization techniques, ensures consistency across the dataset. The constructed graphs are fed into a GCN-based neural architecture with residual connections to improve network stability. The architecture achieves state-of-the-art results, demonstrating superior generalization capabilities with a validation accuracy of 99.14%.