Brain-Computer Interfaces connect the brain to external control devices, necessitating the accurate translation of brain signals such as from electroencephalography (EEG) into executable commands. Graph Neural Networks (GCN) have been increasingly applied for classifying EEG Motor Imagery signals, primarily because they incorporates the spatial relationships among EEG channels, resulting in improved accuracy over traditional convolutional methods. Recent advances by GCNs-Net in real-time EEG MI signal classification utilised Pearson Coefficient Correlation (PCC) for constructing adjacency matrices, yielding significant results on the PhysioNet dataset. Our paper introduces the EEG Graph Lottery Ticket (EEG_GLT) algorithm, an innovative technique for constructing adjacency matrices for EEG channels. It does not require pre-existing knowledge of inter-channel relationships, and it can be tailored to suit both individual subjects and GCN model architectures. Our findings demonstrated that the PCC method outperformed the Geodesic approach by 9.65% in mean accuracy, while our EEG_GLT matrix consistently exceeded the performance of the PCC method by a mean accuracy of 13.39%. Also, we found that the construction of the adjacency matrix significantly influenced accuracy, to a greater extent than GCN model configurations. A basic GCN configuration utilising our EEG_GLT matrix exceeded the performance of even the most complex GCN setup with a PCC matrix in average accuracy. Our EEG_GLT method also reduced MACs by up to 97% compared to the PCC method, while maintaining or enhancing accuracy. In conclusion, the EEG_GLT algorithm marks a breakthrough in the development of optimal adjacency matrices, effectively boosting both computational accuracy and efficiency, making it well-suited for real-time classification of EEG MI signals that demand intensive computational resources.
This paper aims to develop a new human-machine interface to improve rehabilitation performance from the perspective of both the user (patient) and the machine (robot) by introducing the co-adaption techniques via model-based reinforcement learning. Previous studies focus more on robot assistance, i.e., to improve the control strategy so as to fulfill the objective of Assist-As-Needed. In this study, we treat the full process of robot-assisted rehabilitation as a co-adaptive or mutual learning process and emphasize the adaptation of the user to the machine. To this end, we proposed a Co-adaptive MDPs (CaMDPs) model to quantify the learning rates based on cooperative multi-agent reinforcement learning (MARL) in the high abstraction layer of the systems. We proposed several approaches to cooperatively adjust the Policy Improvement among the two agents in the framework of Policy Iteration. Based on the proposed co-adaptive MDPs, the simulation study indicates the non-stationary problem can be mitigated using various proposed Policy Improvement approaches.