Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable of directly synthesising audio from silent video, without needing to transform to-and-from intermediate features. Our proposed approach, based on GANs is capable of producing natural sounding, intelligible speech which is synchronised with the video. The performance of our model is evaluated on the GRID dataset for both speaker dependent and speaker independent scenarios. To the best of our knowledge this is the first method that maps video directly to raw audio and the first to produce intelligible speech when tested on previously unseen speakers. We evaluate the synthesised audio not only based on the sound quality but also on the accuracy of the spoken words.
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.
Several audio-visual speech recognition models have been recently proposed which aim to improve the robustness over audio-only models in the presence of noise. However, almost all of them ignore the impact of the Lombard effect, i.e., the change in speaking style in noisy environments which aims to make speech more intelligible and affects both the acoustic characteristics of speech and the lip movements. In this paper, we investigate the impact of the Lombard effect in audio-visual speech recognition. To the best of our knowledge, this is the first work which does so using end-to-end deep architectures and presents results on unseen speakers. Our results show that properly modelling Lombard speech is always beneficial. Even if a relatively small amount of Lombard speech is added to the training set then the performance in a real scenario, where noisy Lombard speech is present, can be significantly improved. We also show that the standard approach followed in the literature, where a model is trained and tested on noisy plain speech, provides a correct estimate of the video-only performance and slightly underestimates the audio-visual performance. In case of audio-only approaches, performance is overestimated for SNRs higher than -3dB and underestimated for lower SNRs.
Traditional visual speech recognition systems consist of two stages, feature extraction and classification. Recently, several deep learning approaches have been presented which automatically extract features from the mouth images and aim to replace the feature extraction stage. However, research on joint learning of features and classification remains limited. In addition, most of the existing methods require large amounts of data in order to achieve state-of-the-art performance, otherwise they under-perform. In this work, we present an end-to-end visual speech recognition system based on fully-connected layers and Long-Short Memory (LSTM) networks which is suitable for small-scale datasets. The model consists of two streams which extract features directly from the mouth and difference images, respectively. The temporal dynamics in each stream are modelled by a Bidirectional LSTM (BLSTM) and the fusion of the two streams takes place via another BLSTM. An absolute improvement of 0.6%, 3.4%, 3.9%, 11.4% over the state-of-the-art is reported on the OuluVS2, CUAVE, AVLetters and AVLetters2 databases, respectively.
Recent works in speech recognition rely either on connectionist temporal classification (CTC) or sequence-to-sequence models for character-level recognition. CTC assumes conditional independence of individual characters, whereas attention-based models can provide nonsequential alignments. Therefore, we could use a CTC loss in combination with an attention-based model in order to force monotonic alignments and at the same time get rid of the conditional independence assumption. In this paper, we use the recently proposed hybrid CTC/attention architecture for audio-visual recognition of speech in-the-wild. To the best of our knowledge, this is the first time that such a hybrid architecture architecture is used for audio-visual recognition of speech. We use the LRS2 database and show that the proposed audio-visual model leads to an 1.3% absolute decrease in word error rate over the audio-only model and achieves the new state-of-the-art performance on LRS2 database (7% word error rate). We also observe that the audio-visual model significantly outperforms the audio-based model (up to 32.9% absolute improvement in word error rate) for several different types of noise as the signal-to-noise ratio decreases.
This paper presents a classifier ensemble for Facial Expression Recognition (FER) based on models derived from transfer learning. The main experimentation work is conducted for facial action unit detection using feature extraction and fine-tuning convolutional neural networks (CNNs). Several classifiers for extracted CNN codes such as Linear Discriminant Analysis (LDA), Support Vector Machines (SVMs) and Long Short-Term Memory (LSTM) are compared and evaluated. Multi-model ensembles are also used to further improve the performance. We have found that VGG-Face and ResNet are the relatively optimal pre-trained models for action unit recognition using feature extraction and the ensemble of VGG-Net variants and ResNet achieves the best result.
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesn't rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.
In the context of Human-Robot Interaction (HRI), face Re-Identification (face Re-ID) aims to verify if certain detected faces have already been observed by robots. The ability of distinguishing between different users is crucial in social robots as it will enable the robot to tailor the interaction strategy toward the users' individual preferences. So far face recognition research has achieved great success, however little attention has been paid to the realistic applications of Face Re-ID in social robots. In this paper, we present an effective and unsupervised face Re-ID system which simultaneously re-identifies multiple faces for HRI. This Re-ID system employs Deep Convolutional Neural Networks to extract features, and an online clustering algorithm to determine the face's ID. Its performance is evaluated on two datasets: the TERESA video dataset collected by the TERESA robot, and the YouTube Face Dataset (YTF Dataset). We demonstrate that the optimised combination of techniques achieves an overall 93.55% accuracy on TERESA dataset and an overall 90.41% accuracy on YTF dataset. We have implemented the proposed method into a software module in the HCI^2 Framework for it to be further integrated into the TERESA robot, and has achieved real-time performance at 10~26 Frames per second.
Several end-to-end deep learning approaches have been recently presented which extract either audio or visual features from the input images or audio signals and perform speech recognition. However, research on end-to-end audiovisual models is very limited. In this work, we present an end-to-end audiovisual model based on residual networks and Bidirectional Gated Recurrent Units (BGRUs). To the best of our knowledge, this is the first audiovisual fusion model which simultaneously learns to extract features directly from the image pixels and audio waveforms and performs within-context word recognition on a large publicly available dataset (LRW). The model consists of two streams, one for each modality, which extract features directly from mouth regions and raw waveforms. The temporal dynamics in each stream/modality are modeled by a 2-layer BGRU and the fusion of multiple streams/modalities takes place via another 2-layer BGRU. A slight improvement in the classification rate over an end-to-end audio-only and MFCC-based model is reported in clean audio conditions and low levels of noise. In presence of high levels of noise, the end-to-end audiovisual model significantly outperforms both audio-only models.