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Simon Lucas

ADAPTER-RL: Adaptation of Any Agent using Reinforcement Learning

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Nov 20, 2023
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Joint action loss for proximal policy optimization

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Jan 26, 2023
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Partial advantage estimator for proximal policy optimization

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Jan 26, 2023
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Visualising Multiplayer Game Spaces

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Feb 11, 2022
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Rinascimento: searching the behaviour space of Splendor

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Jun 15, 2021
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Griddly: A platform for AI research in games

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Nov 21, 2020
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AI and Wargaming

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Sep 25, 2020
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Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game

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Jun 15, 2020
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Rinascimento: using event-value functions for playing Splendor

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Jun 10, 2020
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Weighting NTBEA for Game AI Optimisation

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Apr 01, 2020
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