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Clark Verbrugge

McGill University

AI Native Games: A Survey and Roadmap

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Jul 01, 2026
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High Dimensional Procedural Content Generation

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Feb 21, 2026
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How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs

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Feb 21, 2026
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(Perlin) Noise as AI coordinator

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Feb 21, 2026
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CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference

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Nov 09, 2025
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Tension Space Analysis for Emergent Narrative

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Apr 22, 2020
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Offline Grid-Based Coverage path planning for guards in games

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Jan 15, 2020
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Generating Paths with WFC

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Aug 13, 2018
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Exploration in NetHack With Secret Discovery

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Aug 06, 2018
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