This paper addresses the problem of 3D human body shape and pose estimation from an RGB image. This is often an ill-posed problem, since multiple plausible 3D bodies may match the visual evidence present in the input - particularly when the subject is occluded. Thus, it is desirable to estimate a distribution over 3D body shape and pose conditioned on the input image instead of a single 3D reconstruction. We train a deep neural network to estimate a hierarchical matrix-Fisher distribution over relative 3D joint rotation matrices (i.e. body pose), which exploits the human body's kinematic tree structure, as well as a Gaussian distribution over SMPL body shape parameters. To further ensure that the predicted shape and pose distributions match the visual evidence in the input image, we implement a differentiable rejection sampler to impose a reprojection loss between ground-truth 2D joint coordinates and samples from the predicted distributions, projected onto the image plane. We show that our method is competitive with the state-of-the-art in terms of 3D shape and pose metrics on the SSP-3D and 3DPW datasets, while also yielding a structured probability distribution over 3D body shape and pose, with which we can meaningfully quantify prediction uncertainty and sample multiple plausible 3D reconstructions to explain a given input image. Code is available at https://github.com/akashsengupta1997/HierarchicalProbabilistic3DHuman .
Surface normal estimation from a single image is an important task in 3D scene understanding. In this paper, we address two limitations shared by the existing methods: the inability to estimate the aleatoric uncertainty and lack of detail in the prediction. The proposed network estimates the per-pixel surface normal probability distribution. We introduce a new parameterization for the distribution, such that its negative log-likelihood is the angular loss with learned attenuation. The expected value of the angular error is then used as a measure of the aleatoric uncertainty. We also present a novel decoder framework where pixel-wise multi-layer perceptrons are trained on a subset of pixels sampled based on the estimated uncertainty. The proposed uncertainty-guided sampling prevents the bias in training towards large planar surfaces and improves the quality of prediction, especially near object boundaries and on small structures. Experimental results show that the proposed method outperforms the state-of-the-art in ScanNet and NYUv2, and that the estimated uncertainty correlates well with the prediction error. Code is available at https://github.com/baegwangbin/surface_normal_uncertainty.
Our objective is to detect anomalies in video while also automatically explaining the reason behind the detector's response. In a practical sense, explainability is crucial for this task as the required response to an anomaly depends on its nature and severity. However, most leading methods (based on deep neural networks) are not interpretable and hide the decision making process in uninterpretable feature representations. In an effort to tackle this problem we make the following contributions: (1) we show how to build interpretable feature representations suitable for detecting anomalies with state of the art performance, (2) we propose an interpretable probabilistic anomaly detector which can describe the reason behind it's response using high level concepts, (3) we are the first to directly consider object interactions for anomaly detection and (4) we propose a new task of explaining anomalies and release a large dataset for evaluating methods on this task. Our method competes well with the state of the art on public datasets while also providing anomaly explanation based on objects and their interactions.
Three-dimensional reconstruction of objects from shading information is a challenging task in computer vision. As most of the approaches facing the Photometric Stereo problem use simplified far-field assumptions, real-world scenarios have essentially more complex physical effects that need to be handled for accurately reconstructing the 3D shape. An increasing number of methods have been proposed to address the problem when point light sources are assumed to be nearby the target object. The proximity of the light sources complicates the modeling of the image formation as the light behaviour requires non-linear parameterisation to describe its propagation and attenuation. To understand the capability of the approaches dealing with this near-field scenario, the literature till now has used synthetically rendered photometric images or minimal and very customised real-world data. In order to fill the gap in evaluating near-field photometric stereo methods, we introduce LUCES the first real-world 'dataset for near-fieLd point light soUrCe photomEtric Stereo' of 14 objects of a varying of materials. A device counting 52 LEDs has been designed to lit each object positioned 10 to 30 centimeters away from the camera. Together with the raw images, in order to evaluate the 3D reconstructions, the dataset includes both normal and depth maps for comparing different features of the retrieved 3D geometry. Furthermore, we evaluate the performance of the latest near-field Photometric Stereo algorithms on the proposed dataset to assess the SOTA method with respect to actual close range effects and object materials.
Driving requires interacting with road agents and predicting their future behaviour in order to navigate safely. We present FIERY: a probabilistic future prediction model in bird's-eye view from monocular cameras. Our model predicts future instance segmentation and motion of dynamic agents that can be transformed into non-parametric future trajectories. Our approach combines the perception, sensor fusion and prediction components of a traditional autonomous driving stack by estimating bird's-eye-view prediction directly from surround RGB monocular camera inputs. FIERY learns to model the inherent stochastic nature of the future directly from camera driving data in an end-to-end manner, without relying on HD maps, and predicts multimodal future trajectories. We show that our model outperforms previous prediction baselines on the NuScenes and Lyft datasets. Code is available at https://github.com/wayveai/fiery
This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape distributions from each image to obtain a final multi-image shape prediction. We show that the additional body shape information present in multi-image input groups improves 3D human shape estimation metrics compared to single-image inputs on the SSP-3D dataset and a private dataset of tape-measured humans. In addition, predicting distributions over 3D bodies allows us to quantify pose prediction uncertainty, which is useful when faced with challenging input images with significant occlusion. Our method demonstrates meaningful pose uncertainty on the 3DPW dataset and is competitive with the state-of-the-art in terms of pose estimation metrics.
This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained with synthetic training data (generated on-the-fly during training using the SMPL statistical body model) to overcome data scarcity. We bridge the gap between synthetic training inputs and noisy real inputs, which are predicted by keypoint detection and segmentation CNNs at test-time, by using data augmentation and corruption during training. In order to evaluate our approach, we curate and provide a challenging evaluation dataset for monocular human shape estimation, Sports Shape and Pose 3D (SSP-3D). It consists of RGB images of tightly-clothed sports-persons with a variety of body shapes and corresponding pseudo-ground-truth SMPL shape and pose parameters, obtained via multi-frame optimisation. We show that STRAPS outperforms other state-of-the-art methods on SSP-3D in terms of shape prediction accuracy, while remaining competitive with the state-of-the-art on pose-centric datasets and metrics.
Reconstructing the 3D shape of an object using several images under different light sources is a very challenging task, especially when realistic assumptions such as light propagation and attenuation, perspective viewing geometry and specular light reflection are considered. Many of works tackling Photometric Stereo (PS) problems often relax most of the aforementioned assumptions. Especially they ignore specular reflection and global illumination effects. In this work, we propose the first CNN based approach capable of handling these realistic assumptions in Photometric Stereo. We leverage recent improvements of deep neural networks for far-field Photometric Stereo and adapt them to near field setup. We achieve this by employing an iterative procedure for shape estimation which has two main steps. Firstly we train a per-pixel CNN to predict surface normals from reflectance samples. Secondly, we compute the depth by integrating the normal field in order to iteratively estimate light directions and attenuation which is used to compensate the input images to compute reflectance samples for the next iteration. To the best of our knowledge this is the first near-field framework which is able to accurately predict 3D shape from highly specular objects. Our method outperforms competing state-of-the-art near-field Photometric Stereo approaches on both synthetic and real experiments.
We present NavACL, a method of automatic curriculum learning tailored to the navigation task. NavACL is simple to train and efficiently selects relevant tasks using geometric features. In our experiments, deep reinforcement learning agents trained using NavACL in collision-free environments significantly outperform state-of-the-art agents trained with uniform sampling -- the current standard. Furthermore, our agents are able to navigate through unknown cluttered indoor environments to semantically-specified targets using only RGB images. Collision avoidance policies and frozen feature networks support transfer to unseen real-world environments, without any modification or retraining requirements. We evaluate our policies in simulation, and in the real world on a ground robot and a quadrotor drone. Videos of real-world results are available in the supplementary material