Abstract:3D Gaussian Splatting has made Gaussian primitives a highly efficient representation for real-time novel view synthesis, but its rasterisation-based formulation relies on screen-space approximations that limit accurate view-dependent ordering and the integration of secondary ray effects such as reflections, refractions, and shadows. Gaussian ray tracing addresses these limitations by evaluating explicit ray-primitive intersections, yet it remains costly to train. We observe that the main bottleneck is not ray traversal alone, but the pixel-centric backward propagation, where many threads concurrently accumulate gradients into the same primitive parameters, causing severe atomic contention and thread serialisation. We present 3DGART, a practical training framework for ray-traced Gaussian rendering. Our key idea is to reorganise backward propagation around primitives rather than pixels. Using conservative perspective-correct screen-space bounds, we build a compact intermediate buffer and a tile-primitive mapping that allows each thread to accumulate the contribution of one primitive over its covered pixels within a tile. This transforms gradient computation from a contention-heavy scatter operation into a structured gather-like process. On Mip-NeRF 360, 3DGART achieves an $\approx 3-3.5\times$ raw training speedup over per-pixel baseline and $\approx4 \times$ over 3DGRT on Mip-NeRF 360 while improving quality. More importantly, 3DGART makes fully ray-traced Gaussian training practical, reaching runtimes competitive with rasterisation-based pipelines while preserving benefits of ray tracing.
Abstract:Understanding which surfaces in a scene are physically accessible to a given tool is fundamental for robotic interaction, yet 3D perception systems typically stop at geometric reconstruction or visibility estimation. Existing geometric accessibility methods require complete, noise-free meshes and fixed kinematic bases, assumptions that fail for mobile platforms mapping incrementally from live data; visibility estimation cannot account for tool geometry or approach-corridor clearance. We propose the Accessibility Field: a per-point labelling of surface accessibility for a given tool, produced in real time from streaming sparse LiDAR and updated at sensor rate as the platform moves. Running entirely on GPU, our method evaluates each surface point against precomputed geometry kernels representing the tool at a set of rotated approach orientations, checking tool collisions and approach-corridor clearance. A scan-centric Truncated Signed Distance Field integration scheme underpins our system, updating only voxels near each observed return rather than projecting every frustum voxel each frame -- critical for nonrepetitive sensors like the Livox Mid-360, where some bins contain no returns. Our system is tool-agnostic, needs no prior scene model, and runs on workstation and Jetson Orin edge hardware. We evaluate quantitatively on synthetic objects and mature-scale Pinus radiata models, showing visibility alone is insufficient as an accessibility proxy: our method achieves F1=90.8 vs. 69.8 for a Hidden Point Removal baseline on mixed-accessibility geometry, and correctly identifies 56.8% of pine branch surfaces as inaccessible despite being visible from the sensor. To our knowledge, this is the first method to estimate per-point surface accessibility in real time from streaming sparse LiDAR without a prior scene model or fixed base frame -- a capability visibility estimation cannot provide.
Abstract:The practice of medicine relies not only upon skillful dialogue but also on the nuanced exchange and interpretation of rich auditory and visual cues between doctors and patients. Building on the low-latency voice and video processing capabilities of Gemini, we introduce AI co-clinician, a first-of-its-kind conversational AI system utilizing continuous streams of audio-visual data from live patient conversations to inform real-time clinical decisions. Its dual-agent architecture balances deep clinical reasoning with the low latency required for natural dialogue. To assess this system, we implemented a video-based interface emulating telemedicine consultations. We crafted 20 standardized outpatient scenarios requiring proactive real-time auditory and visual reasoning and designed "TelePACES" evaluation criteria alongside case-specific rubrics. In a randomized, interface-blinded, crossover simulation study (n = 120 encounters) with 10 internal medicine residents as patient actors, we compared AI co-clinician with primary care physicians (PCPs), GPT-Realtime, and a baseline agent. AI co-clinician approached PCPs in key TelePACES dimensions, including management plans and differential diagnosis, while significantly outperforming GPT-Realtime across all general criteria. While our agent demonstrated parity with PCPs in case-specific triage measures, physicians maintained superior overall performance in case-specific assessments. Although AI co-clinician marks a significant advance in real-time telemedical AI, gaps remain in physical examination and disease-specific reasoning. Our work shows that text-only approaches fail to capture the true challenges of medical consultation and suggests that high-stakes real-time diagnostic AI is most safely advanced in collaborative, triadic models where AI can be a supportive co-clinician for doctors and patients.
Abstract:Autonomous tree pruning with unmanned aerial vehicles (UAVs) is a safety-critical real-world task: the onboard perception system must estimate the metric distance from a cutting tool to thin tree branches in real time so that the UAV can approach, align, and actuate the pruner without collision. We address this problem by training five variants of DEFOM-Stereo - a recent foundation-model-based stereo matcher - on a task-specific synthetic dataset and deploying the checkpoints on an NVIDIA Jetson Orin Super 16 GB. The training corpus is built in Unreal Engine 5 with a simulated ZED Mini stereo camera capturing 5,520 stereo pairs across 115 tree instances from three viewpoints at 2m distance; dense EXR depth maps provide exact, spatially complete supervision for thin branches. On the synthetic test set, DEFOM-Stereo ViT-S achieves the best depth-domain accuracy (EPE 1.74 px, D1-all 5.81%, delta-1 95.90%, depth MAE 23.40 cm) but its Jetson inference speed of ~2.2 FPS (~450 ms per frame) remains too slow for responsive closed-loop tool control. A newly introduced balanced variant, DEFOM-PrunePlus (~21M backbone, ~3.3 FPS on Jetson), offers the best deployable accuracy-speed trade-off (EPE 5.87 px, depth MAE 64.26 cm, delta-1 87.59%): its frame rate is sufficient for real-time guidance and its depth accuracy supports safe branch approach planning at the 2m operating range. The lightweight DEFOM-PruneStereo (~6.9 FPS) and DEFOM-PruneNano (~8.5 FPS) run fast but sacrifice substantial accuracy (depth MAE > 57 cm), making estimates too unreliable for safe actuation. Zero-shot inference on real photographs confirms that full-capacity models preserve branch geometry, validating the sim-to-real transfer. We conclude that DEFOM-PrunePlus provides the most practical accuracy-latency balance for onboard distance estimation, while ViT-S serves as the reference for future hardware.
Abstract:Dense ground-truth disparity maps are practically unobtainable in forestry environments, where thin overlapping branches and complex canopy geometry defeat conventional depth sensors -- a critical bottleneck for training supervised stereo matching networks for autonomous UAV-based pruning. We present UE5-Forest, a photorealistic synthetic stereo dataset built entirely in Unreal Engine 5 (UE5). One hundred and fifteen photogrammetry-scanned trees from the Quixel Megascans library are placed in virtual scenes and captured by a simulated stereo rig whose intrinsics -- 63 mm baseline, 2.8 mm focal length, 3.84 mm sensor width -- replicate the ZED Mini camera mounted on our drone. Orbiting each tree at up to 2 m across three elevation bands (horizontal, +45 degrees, -45 degrees) yields 5,520 rectified 1920 x 1080 stereo pairs with pixel-perfect disparity labels. We provide a statistical characterisation of the dataset -- covering disparity distributions, scene diversity, and visual fidelity -- and a qualitative comparison with real-world Canterbury Tree Branches imagery that confirms the photorealistic quality and geometric plausibility of the rendered data. The dataset will be publicly released to provide the community with a ready-to-use benchmark and training resource for stereo-based forestry depth estimation.
Abstract:Accurate per-branch 3D reconstruction is a prerequisite for autonomous UAV-based tree pruning; however, dense disparity maps from modern stereo matchers often remain too noisy for individual branch analysis in complex forest canopies. This paper introduces a progressive pipeline integrating DEFOM-Stereo foundation-model disparity estimation, SAM3 instance segmentation, and multi-stage depth optimization to deliver robust per-branch point clouds. Starting from a naive baseline, we systematically identify and resolve three error families through successive refinements. Mask boundary contamination is first addressed through morphological erosion and subsequently refined via a skeleton-preserving variant to safeguard thin-branch topology. Segmentation inaccuracy is then mitigated using LAB-space Mahalanobis color validation coupled with cross-branch overlap arbitration. Finally, depth noise - the most persistent error source - is initially reduced by outlier removal and median filtering, before being superseded by a robust five-stage scheme comprising MAD global detection, spatial density consensus, local MAD filtering, RGB-guided filtering, and adaptive bilateral filtering. Evaluated on 1920x1080 stereo imagery of Radiata pine (Pinus radiata) acquired with a ZED Mini camera (63 mm baseline) from a UAV in Canterbury, New Zealand, the proposed pipeline reduces the average per-branch depth standard deviation by 82% while retaining edge fidelity. The result is geometrically coherent 3D point clouds suitable for autonomous pruning tool positioning. All code and processed data are publicly released to facilitate further UAV forestry research.
Abstract:Autonomous drone-based tree pruning needs accurate, real-time depth estimation from stereo cameras. Depth is computed from disparity maps using $Z = f B/d$, so even small disparity errors cause noticeable depth mistakes at working distances. Building on our earlier work that identified DEFOM-Stereo as the best reference disparity generator for vegetation scenes, we present the first study to train and test ten deep stereo matching networks on real tree branch images. We use the Canterbury Tree Branches dataset -- 5,313 stereo pairs from a ZED Mini camera at 1080P and 720P -- with DEFOM-generated disparity maps as training targets. The ten methods cover step-by-step refinement, 3D convolution, edge-aware attention, and lightweight designs. Using perceptual metrics (SSIM, LPIPS, ViTScore) and structural metrics (SIFT/ORB feature matching), we find that BANet-3D produces the best overall quality (SSIM = 0.883, LPIPS = 0.157), while RAFT-Stereo scores highest on scene-level understanding (ViTScore = 0.799). Testing on an NVIDIA Jetson Orin Super (16 GB, independently powered) mounted on our drone shows that AnyNet reaches 6.99 FPS at 1080P -- the only near-real-time option -- while BANet-2D gives the best quality-speed balance at 1.21 FPS. We also compare 720P and 1080P processing times to guide resolution choices for forestry drone systems.
Abstract:Autonomous UAV forestry operations require robust depth estimation with strong cross-domain generalization, yet existing evaluations focus on urban and indoor scenarios, leaving a critical gap for vegetation-dense environments. We present the first systematic zero-shot evaluation of eight stereo methods spanning iterative refinement, foundation model, diffusion-based, and 3D CNN paradigms. All methods use officially released pretrained weights (trained on Scene Flow) and are evaluated on four standard benchmarks (ETH3D, KITTI 2012/2015, Middlebury) plus a novel 5,313-pair Canterbury Tree Branches dataset ($1920 \times 1080$). Results reveal scene-dependent patterns: foundation models excel on structured scenes (BridgeDepth: 0.23 px on ETH3D; DEFOM: 4.65 px on Middlebury), while iterative methods show variable cross-benchmark performance (IGEV++: 0.36 px on ETH3D but 6.77 px on Middlebury; IGEV: 0.33 px on ETH3D but 4.99 px on Middlebury). Qualitative evaluation on the Tree Branches dataset establishes DEFOM as the gold-standard baseline for vegetation depth estimation, with superior cross-domain consistency (consistently ranking 1st-2nd across benchmarks, average rank 1.75). DEFOM predictions will serve as pseudo-ground-truth for future benchmarking.




Abstract:Accurate 3D modelling of grapevines is crucial for precision viticulture, particularly for informed pruning decisions and automated management techniques. However, the intricate structure of grapevines poses significant challenges for traditional skeletonization algorithms. This paper presents an adaptation of the Smart-Tree algorithm for 3D grapevine modelling, addressing the unique characteristics of grapevine structures. We introduce a graph-based method for disambiguating skeletonization. Our method delineates individual cane skeletons, which are crucial for precise analysis and management. We validate our approach using annotated real-world grapevine point clouds, demonstrating improvement of 15.8% in the F1 score compared to the original Smart-Tree algorithm. This research contributes to advancing 3D grapevine modelling techniques, potentially enhancing both the sustainability and profitability of grape production through more precise and automated viticulture practices




Abstract:Manual pruning of radiata pine trees presents significant safety risks due to their substantial height and the challenging terrains in which they thrive. To address these risks, this research proposes the development of a drone-based pruning system equipped with specialized pruning tools and a stereo vision camera, enabling precise detection and trimming of branches. Deep learning algorithms, including YOLO and Mask R-CNN, are employed to ensure accurate branch detection, while the Semi-Global Matching algorithm is integrated to provide reliable distance estimation. The synergy between these techniques facilitates the precise identification of branch locations and enables efficient, targeted pruning. Experimental results demonstrate that the combined implementation of YOLO and SGBM enables the drone to accurately detect branches and measure their distances from the drone. This research not only improves the safety and efficiency of pruning operations but also makes a significant contribution to the advancement of drone technology in the automation of agricultural and forestry practices, laying a foundational framework for further innovations in environmental management.