In the robot follow-ahead task, a mobile robot is tasked to maintain its relative position in front of a moving human actor while keeping the actor in sight. To accomplish this task, it is important that the robot understand the full 3D pose of the human (since the head orientation can be different than the torso) and predict future human poses so as to plan accordingly. This prediction task is especially tricky in a complex environment with junctions and multiple corridors. In this work, we address the problem of forecasting the full 3D trajectory of a human in such environments. Our main insight is to show that one can first predict the 2D trajectory and then estimate the full 3D trajectory by conditioning the estimator on the predicted 2D trajectory. With this approach, we achieve results comparable or better than the state-of-the-art methods three times faster. As part of our contribution, we present a new dataset where, in contrast to existing datasets, the human motion is in a much larger area than a single room. We also present a complete robot system that integrates our human pose forecasting network on the mobile robot to enable real-time robot follow-ahead and present results from real-world experiments in multiple buildings on campus. Our project page, including supplementary material and videos, can be found at: https://qingyuan-jiang.github.io/iros2024_poseForecasting/
Capturing and reconstructing a human actor's motion is important for filmmaking and gaming. Currently, motion capture systems with static cameras are used for pixel-level high-fidelity reconstructions. Such setups are costly, require installation and calibration and, more importantly, confine the user to a predetermined area. In this work, we present a drone-based motion capture system that can alleviate these limitations. We present a complete system implementation and study view planning which is critical for achieving high-quality reconstructions. The main challenge for view planning for a drone-based capture system is that it needs to be performed during motion capture. To address this challenge, we introduce simple geometric primitives and show that they can be used for view planning. Specifically, we introduce Pixel-Per-Area (PPA) as a reconstruction quality proxy and plan views by maximizing the PPA of the faces of a simple geometric shape representing the actor. Through experiments in simulation, we show that PPA is highly correlated with reconstruction quality. We also conduct real-world experiments showing that our system can produce dynamic 3D reconstructions of good quality. We share our code for the simulation experiments in the link: https://github.com/Qingyuan-Jiang/view_planning_3dhuman