Abstract:Large language models (LLMs) are rapidly shifting toward agents that solve tasks through diverse interfaces, including web and graphical user interfaces (GUIs). Among these, the terminal command line provides a text-based, general-purpose interface, covering tasks from system operations to data science and machine learning. However, scaling terminal-agent training remains challenging, as it requires diverse and coherent task instructions, executable environments, and reliable verification, while lacking naturally grounded supervision data. In this work, we propose SETA, a scalable framework for generating verifiable terminal environments for reinforcement learning (RL). The framework consists of two pipelines sharing a unified verification mechanism: SETA-Synth converts diverse sources into standardized RL environments, and SETA-Evol further expands from existing environments with adaptive control of difficulty and diversity. Together, we construct and release SETA-Env, the largest open-source verifiable terminal RL dataset to date, containing over 4,500 environments. We evaluate our dataset by training Qwen3-8B with GRPO on SETA-Env, achieving 12% pass rate on Terminal-Bench 2.0, the best reported result for an RL-trained model at the 8B scale. We further observe gains on DeepSeek-V4-Flash under the same terminal agent harness, with pass@1 on Terminal-Bench 2.0 improving from 40% to 43% and pass@5 improving from 54% to 58%. These results demonstrate that SETA- Env provides high-quality training environments for terminal agents and serves as a valuable resource for advancing research on terminal-based agent learning.
Abstract:Generating accurate 3D models is a challenging problem that traditionally requires explicit learning from 3D datasets using supervised learning. Although recent advances have shown promise in learning 3D models from 2D images, these methods often rely on well-structured datasets with multi-view images of each instance or camera pose information. Furthermore, these datasets usually contain clean backgrounds with simple shapes, making them expensive to acquire and hard to generalize, which limits the applicability of these methods. To overcome these limitations, we propose a method for reconstructing 3D geometry from the diverse and unstructured Imagenet dataset without camera pose information. We use an efficient triplane representation to learn 3D models from 2D images and modify the architecture of the generator backbone based on StyleGAN2 to adapt to the highly diverse dataset. To prevent mode collapse and improve the training stability on diverse data, we propose to use multi-view discrimination. The trained generator can produce class-conditional 3D models as well as renderings from arbitrary viewpoints. The class-conditional generation results demonstrate significant improvement over the current state-of-the-art method. Additionally, using PTI, we can efficiently reconstruct the whole 3D geometry from single-view images.