Abstract:Prompt tuning adapts vision--language models with few trainable parameters, but existing approaches trade off efficiency and adaptation: static textual prompts can overfit source classes, image-conditioned prompts add per-instance computation, and multimodal tuning modifies the visual branch. We propose VDA (Visual Distribution Anchoring), a training-free target adaptation framework that augments a frozen semantic classifier with class-level visual prototypes estimated offline from an unlabeled target pool. We first ask whether prototypes can be synthesized from class names. A text-to-centroid mapper reconstructs held-out source prototypes but fails under dataset shift because class names specify semantic identity, not target-domain appearance. An oracle analysis confirms that true target prototypes are highly discriminative. VDA therefore uses frozen semantic and domain-template classifiers to partition unlabeled target images into class-correlated groups. Confidence-ranked image features form normalized prototypes, fused with the semantic classifier using one global weight. Adaptation requires no target labels, target-side optimization, uniform class-prior assumption, iterative refinement, or test-query access, and yields a fixed, cacheable classifier. Controlled experiments show that class-specific partitioning drives gains and that visually local pseudo-label errors can remain useful despite being class-incorrect. Across ten ImageNet-to-target transfers, the same frozen design improves zero-shot CLIP, TCP, and MaPLe by 3.22, 3.39, and 3.35 points, respectively, improving nine of ten targets in every setting. Its visual correction further improves leakage-free PromptKD by 2.79 points, complementing zero-shot, source-prompted, multimodal-prompted, and target-distilled classifiers.
Abstract:LLM agents increasingly act as personal assistants that must remember a user's profile over months: who they are (attributes), what they routinely do (habits), and what they prefer (preferences), and keep it updated as jobs, routines, and tastes drift. Existing benchmarks evaluate this "memory" ability through short, simplified interactions, missing three core properties of real behavior: the profile is heterogeneous, with attributes, habits, and preferences evolving on different timelines; changes are driven by external context such as seasons and life events; and evidence is rarely stated explicitly, instead scattered across many small actions in different apps that a memory system must infer from. We introduce DynamicMem, a synthetic benchmark that constructs 15 months of activity per user, providing long-term multi-app data that real users' privacy keeps out of reach. It provides user-consistent trajectories averaging 2.2M tokens and 1,772 grounded events per user across 16 applications such as e-commerce, fitness, and social platforms. The profile evolves over this period and is never given explicitly: each attribute, habit, or preference must be inferred from small signals scattered across apps. We evaluate at five quarterly checkpoints to track how systems scale as history grows. Benchmarking five representative systems exposes problems a single accuracy score hides: (i) profile reconstruction degrades with history length while service-task accuracy stays flat, despite both drawing on the same memory; (ii) no system both keeps facts that stay true and replaces facts that change, with errors clustering on preferences and on naming the exact referent; and (iii) over 93% of failures trace to what the memory retrieves, not to the model writing the answer, so the largest room for improvement lies in memory itself. Code: https://wenyaxie023.github.io/DynamicMem/
Abstract:The reinforcement learning algorithms that focus on how to compute the gradient and choose next actions, are effectively improved the performance of the agents. However, these algorithms are environment-agnostic. This means that the algorithms did not use the knowledge that has been captured by trajectory. This poses that the algorithms should sample many trajectories to train the model. By considering the essence of environment and how much the agent learn from each scenario in that environment, the strategy of the learning procedure can be changed. The strategy retrieves more informative trajectories, so the agent can learn with fewer trajectory sample. We propose Where2Start algorithm that selects the initial state so that the agent has more instability in vicinity of that state. We show that this kind of selection decreases number of trajectories that should be sampled that the agent reach to acceptable reward. Our experiments shows that Where2Start can improve sample efficiency up to 8 times. Also Where2Start can combined with most of state-of-the-art algorithms and improve that robustness and sample efficiency significantly.