Abstract:This study presents an Exploratory Retrieval-Augmented Planning (ExRAP) framework, designed to tackle continual instruction following tasks of embodied agents in dynamic, non-stationary environments. The framework enhances Large Language Models' (LLMs) embodied reasoning capabilities by efficiently exploring the physical environment and establishing the environmental context memory, thereby effectively grounding the task planning process in time-varying environment contexts. In ExRAP, given multiple continual instruction following tasks, each instruction is decomposed into queries on the environmental context memory and task executions conditioned on the query results. To efficiently handle these multiple tasks that are performed continuously and simultaneously, we implement an exploration-integrated task planning scheme by incorporating the {information-based exploration} into the LLM-based planning process. Combined with memory-augmented query evaluation, this integrated scheme not only allows for a better balance between the validity of the environmental context memory and the load of environment exploration, but also improves overall task performance. Furthermore, we devise a {temporal consistency refinement} scheme for query evaluation to address the inherent decay of knowledge in the memory. Through experiments with VirtualHome, ALFRED, and CARLA, our approach demonstrates robustness against a variety of embodied instruction following scenarios involving different instruction scales and types, and non-stationarity degrees, and it consistently outperforms other state-of-the-art LLM-based task planning approaches in terms of both goal success rate and execution efficiency.
Abstract:In embodied AI, a persistent challenge is enabling agents to robustly adapt to novel domains without requiring extensive data collection or retraining. To address this, we present a world model implanting framework (WorMI) that combines the reasoning capabilities of large language models (LLMs) with independently learned, domain-specific world models through test-time composition. By allowing seamless implantation and removal of the world models, the embodied agent's policy achieves and maintains cross-domain adaptability. In the WorMI framework, we employ a prototype-based world model retrieval approach, utilizing efficient trajectory-based abstract representation matching, to incorporate relevant models into test-time composition. We also develop a world-wise compound attention method that not only integrates the knowledge from the retrieved world models but also aligns their intermediate representations with the reasoning model's representation within the agent's policy. This framework design effectively fuses domain-specific knowledge from multiple world models, ensuring robust adaptation to unseen domains. We evaluate our WorMI on the VirtualHome and ALFWorld benchmarks, demonstrating superior zero-shot and few-shot performance compared to several LLM-based approaches across a range of unseen domains. These results highlight the frameworks potential for scalable, real-world deployment in embodied agent scenarios where adaptability and data efficiency are essential.
Abstract:We address the challenge of utilizing large language models (LLMs) for complex embodied tasks, in the environment where decision-making systems operate timely on capacity-limited, off-the-shelf devices. We present DeDer, a framework for decomposing and distilling the embodied reasoning capabilities from LLMs to efficient, small language model (sLM)-based policies. In DeDer, the decision-making process of LLM-based strategies is restructured into a hierarchy with a reasoning-policy and planning-policy. The reasoning-policy is distilled from the data that is generated through the embodied in-context learning and self-verification of an LLM, so it can produce effective rationales. The planning-policy, guided by the rationales, can render optimized plans efficiently. In turn, DeDer allows for adopting sLMs for both policies, deployed on off-the-shelf devices. Furthermore, to enhance the quality of intermediate rationales, specific to embodied tasks, we devise the embodied knowledge graph, and to generate multiple rationales timely through a single inference, we also use the contrastively prompted attention model. Our experiments with the ALFRED benchmark demonstrate that DeDer surpasses leading language planning and distillation approaches, indicating the applicability and efficiency of sLM-based embodied policies derived through DeDer.
Abstract:Continual Imitation Learning (CiL) involves extracting and accumulating task knowledge from demonstrations across multiple stages and tasks to achieve a multi-task policy. With recent advancements in foundation models, there has been a growing interest in adapter-based CiL approaches, where adapters are established parameter-efficiently for tasks newly demonstrated. While these approaches isolate parameters for specific tasks and tend to mitigate catastrophic forgetting, they limit knowledge sharing among different demonstrations. We introduce IsCiL, an adapter-based CiL framework that addresses this limitation of knowledge sharing by incrementally learning shareable skills from different demonstrations, thus enabling sample-efficient task adaptation using the skills particularly in non-stationary CiL environments. In IsCiL, demonstrations are mapped into the state embedding space, where proper skills can be retrieved upon input states through prototype-based memory. These retrievable skills are incrementally learned on their corresponding adapters. Our CiL experiments with complex tasks in Franka-Kitchen and Meta-World demonstrate robust performance of IsCiL in both task adaptation and sample-efficiency. We also show a simple extension of IsCiL for task unlearning scenarios.
Abstract:Reinforcement learning (RL) with diverse offline datasets can have the advantage of leveraging the relation of multiple tasks and the common skills learned across those tasks, hence allowing us to deal with real-world complex problems efficiently in a data-driven way. In offline RL where only offline data is used and online interaction with the environment is restricted, it is yet difficult to achieve the optimal policy for multiple tasks, especially when the data quality varies for the tasks. In this paper, we present a skill-based multi-task RL technique on heterogeneous datasets that are generated by behavior policies of different quality. To learn the shareable knowledge across those datasets effectively, we employ a task decomposition method for which common skills are jointly learned and used as guidance to reformulate a task in shared and achievable subtasks. In this joint learning, we use Wasserstein auto-encoder (WAE) to represent both skills and tasks on the same latent space and use the quality-weighted loss as a regularization term to induce tasks to be decomposed into subtasks that are more consistent with high-quality skills than others. To improve the performance of offline RL agents learned on the latent space, we also augment datasets with imaginary trajectories relevant to high-quality skills for each task. Through experiments, we show that our multi-task offline RL approach is robust to the mixed configurations of different-quality datasets and it outperforms other state-of-the-art algorithms for several robotic manipulation tasks and drone navigation tasks.
Abstract:Data-driven offline reinforcement learning and imitation learning approaches have been gaining popularity in addressing sequential decision-making problems. Yet, these approaches rarely consider learning Pareto-optimal policies from a limited pool of expert datasets. This becomes particularly marked due to practical limitations in obtaining comprehensive datasets for all preferences, where multiple conflicting objectives exist and each expert might hold a unique optimization preference for these objectives. In this paper, we adapt inverse reinforcement learning (IRL) by using reward distance estimates for regularizing the discriminator. This enables progressive generation of a set of policies that accommodate diverse preferences on the multiple objectives, while using only two distinct datasets, each associated with a different expert preference. In doing so, we present a Pareto IRL framework (ParIRL) that establishes a Pareto policy set from these limited datasets. In the framework, the Pareto policy set is then distilled into a single, preference-conditioned diffusion model, thus allowing users to immediately specify which expert's patterns they prefer. Through experiments, we show that ParIRL outperforms other IRL algorithms for various multi-objective control tasks, achieving the dense approximation of the Pareto frontier. We also demonstrate the applicability of ParIRL with autonomous driving in CARLA.
Abstract:Goal-conditioned (GC) policy learning often faces a challenge arising from the sparsity of rewards, when confronting long-horizon goals. To address the challenge, we explore skill-based GC policy learning in offline settings, where skills are acquired from existing data and long-horizon goals are decomposed into sequences of near-term goals that align with these skills. Specifically, we present an `offline GC policy learning via skill-step abstraction' framework (GLvSA) tailored for tackling long-horizon GC tasks affected by goal distribution shifts. In the framework, a GC policy is progressively learned offline in conjunction with the incremental modeling of skill-step abstractions on the data. We also devise a GC policy hierarchy that not only accelerates GC policy learning within the framework but also allows for parameter-efficient fine-tuning of the policy. Through experiments with the maze and Franka kitchen environments, we demonstrate the superiority and efficiency of our GLvSA framework in adapting GC policies to a wide range of long-horizon goals. The framework achieves competitive zero-shot and few-shot adaptation performance, outperforming existing GC policy learning and skill-based methods.
Abstract:When adopting a deep learning model for embodied agents, it is required that the model structure be optimized for specific tasks and operational conditions. Such optimization can be static such as model compression or dynamic such as adaptive inference. Yet, these techniques have not been fully investigated for embodied control systems subject to time constraints, which necessitate sequential decision-making for multiple tasks, each with distinct inference latency limitations. In this paper, we present MoDeC, a time constraint-aware embodied control framework using the modular model adaptation. We formulate model adaptation to varying operational conditions on resource and time restrictions as dynamic routing on a modular network, incorporating these conditions as part of multi-task objectives. Our evaluation across several vision-based embodied environments demonstrates the robustness of MoDeC, showing that it outperforms other model adaptation methods in both performance and adherence to time constraints in robotic manipulation and autonomous driving applications
Abstract:Skill-based reinforcement learning (RL) approaches have shown considerable promise, especially in solving long-horizon tasks via hierarchical structures. These skills, learned task-agnostically from offline datasets, can accelerate the policy learning process for new tasks. Yet, the application of these skills in different domains remains restricted due to their inherent dependency on the datasets, which poses a challenge when attempting to learn a skill-based policy via RL for a target domain different from the datasets' domains. In this paper, we present a novel offline skill learning framework DuSkill which employs a guided Diffusion model to generate versatile skills extended from the limited skills in datasets, thereby enhancing the robustness of policy learning for tasks in different domains. Specifically, we devise a guided diffusion-based skill decoder in conjunction with the hierarchical encoding to disentangle the skill embedding space into two distinct representations, one for encapsulating domain-invariant behaviors and the other for delineating the factors that induce domain variations in the behaviors. Our DuSkill framework enhances the diversity of skills learned offline, thus enabling to accelerate the learning procedure of high-level policies for different domains. Through experiments, we show that DuSkill outperforms other skill-based imitation learning and RL algorithms for several long-horizon tasks, demonstrating its benefits in few-shot imitation and online RL.
Abstract:One-shot imitation is to learn a new task from a single demonstration, yet it is a challenging problem to adopt it for complex tasks with the high domain diversity inherent in a non-stationary environment. To tackle the problem, we explore the compositionality of complex tasks, and present a novel skill-based imitation learning framework enabling one-shot imitation and zero-shot adaptation; from a single demonstration for a complex unseen task, a semantic skill sequence is inferred and then each skill in the sequence is converted into an action sequence optimized for environmental hidden dynamics that can vary over time. Specifically, we leverage a vision-language model to learn a semantic skill set from offline video datasets, where each skill is represented on the vision-language embedding space, and adapt meta-learning with dynamics inference to enable zero-shot skill adaptation. We evaluate our framework with various one-shot imitation scenarios for extended multi-stage Meta-world tasks, showing its superiority in learning complex tasks, generalizing to dynamics changes, and extending to different demonstration conditions and modalities, compared to other baselines.