Abstract:In curriculum reinforcement learning (CRL), an agent incrementally accumulates knowledge over a sequence of tasks (i.e., a curriculum), and the learning process is aimed at using the accumulated knowledge to finally solve a challenging target task. While early CRL works focus on sequencing candidate tasks, recent research explores automatic curriculum generation. Among the rich CRL literature, the interpolation-based CRL paradigm is a main body, which automatically generates intermediate tasks by interpolating between the initial task distribution and the target task distribution in task space with meaningful distance metrics (i.e., can measure the task similarity). However, in challenging navigation tasks, the non-Euclidean context (task) space invalidates this assumption. To achieve automatic curriculum generation in complex task, we propose a novel automatic curriculum generation approach based on measurable task representation learning. To better measure the similarity, we propose to transform the task space to a latent space. Through a variational autoencoder structure that encodes the reward and the state transitions, we achieve a latent task representation with a task similarity measurement property, and two close task embeddings correspond to two similar tasks in terms of rewards and state transitions. Based on the learned task representation, we further develop an automatic curriculum generation scheme, which can effectively generate new tasks more and more similar to the target task. We evaluate our method in a variety of challenging navigation tasks, and the experiment results indicate that the proposed approach surpasses state-of-the-art CRL approaches based on interpolation and generative adversarial networks.
Abstract:Cooperative behavior is prevalent in both human society and nature. Understanding the emergence and maintenance of cooperation among self-interested individuals remains a significant challenge in evolutionary biology and social sciences. Reinforcement learning (RL) provides a suitable framework for studying evolutionary game theory as it can adapt to environmental changes and maximize expected benefits. In this study, we employ the State-Action-Reward-State-Action (SARSA) algorithm as the decision-making mechanism for individuals in evolutionary game theory. Initially, we apply SARSA to imitation learning, where agents select neighbors to imitate based on rewards. This approach allows us to observe behavioral changes in agents without independent decision-making abilities. Subsequently, SARSA is utilized for primary agents to independently choose cooperation or betrayal with their neighbors. We evaluate the impact of SARSA on cooperation rates by analyzing variations in rewards and the distribution of cooperators and defectors within the network.