Abstract:Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a tedious, long process. These factors limit the scale of data available for training policies. We aim to address this scalability challenge by involving a broader audience in a gamified data collection experience that is both accessible and motivating. Specifically, we develop a gamified remote teleoperation platform, RoboCade, to engage general users in collecting data that is beneficial for downstream policy training. To do this, we embed gamification strategies into the design of the system interface and data collection tasks. In the system interface, we include components such as visual feedback, sound effects, goal visualizations, progress bars, leaderboards, and badges. We additionally propose principles for constructing gamified tasks that have overlapping structure with useful downstream target tasks. We instantiate RoboCade on three manipulation tasks -- including spatial arrangement, scanning, and insertion. To illustrate the viability of gamified robot data collection, we collect a demonstration dataset through our platform, and show that co-training robot policies with this data can improve success rate on non-gamified target tasks (+16-56%). Further, we conduct a user study to validate that novice users find the gamified platform significantly more enjoyable than a standard non-gamified platform (+24%). These results highlight the promise of gamified data collection as a scalable, accessible, and engaging method for collecting demonstration data.
Abstract:Mobile Crowdsensing has become main stream paradigm for researchers to collect behavioral data from citizens in large scales. This valuable data can be leveraged to create centralized repositories that can be used to train advanced Artificial Intelligent (AI) models for various services that benefit society in all aspects. Although decades of research has explored the viability of Mobile Crowdsensing in terms of incentives and many attempts have been made to reduce the participation barriers, the overshadowing privacy concerns regarding sharing personal data still remain. Recently a new pathway has emerged to enable to shift MCS paradigm towards a more privacy-preserving collaborative learning, namely Federated Learning. In this paper, we posit a first of its kind framework for this emerging paradigm. We demonstrate the functionalities of our framework through a case study of diversifying two vision algorithms through to learn the representation of ordinary sidewalk obstacles as part of enhancing visually impaired navigation.