Abstract:Feed-forward Gaussian reconstruction has recently emerged as an efficient approach for driving scene reconstruction. However, prevailing LiDAR-based methods preserve the initial correspondence between observed points and Gaussian primitives, treating the initialized primitive set as the final representation. Unlike optimization-based 3DGS, these methods cannot accumulate gradients during training to determine how the scenes representation should be densified. Meanwhile, the shared sparse backbone only fuses observations from different timestamps implicitly, without explicitly aggregating cross-time evidence for individual primitives. In this paper, we present Learning Gaussian Structure (LGS), a framework that enhances both Gaussian structure and primitive attributes. Our key observation is that changes in local gradient responses induced by a prune or add intervention reveal whether the corresponding structural adjustment benefits reconstruction. Based on this observation, our Gaussian Densify Policy learns a Densify Map comprising Prune and Addition Scores from controlled interventions, and directly adjusts the Gaussian structure during inference. We further develop a compact Cross-Time Point Query that explicitly retrieves and aggregates neighboring features from Gaussian primitives at other timestamps for reliable attribute prediction. Extensive experiments on the Waymo Open Dataset and PandaSet demonstrate that LGS consistently outperforms existing methods.
Abstract:Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to suboptimal reconstruction quality. Existing approaches address this challenge by employing flattened Gaussian primitives to better fit surface geometry, combined with depth regularization to alleviate geometric ambiguities under limited viewpoints. Nevertheless, the increased anisotropy inherent in flattened Gaussians exacerbates overfitting in sparse-view scenarios, hindering accurate surface fitting and degrading novel view synthesis performance. In this paper, we propose \net{}, a method that reconstructs more accurate and detailed surfaces while preserving high-quality novel view rendering. Our key insight is to introduce Stereo Geometry-Texture Alignment, which bridges rendering quality and geometry estimation, thereby jointly enhancing both surface reconstruction and view synthesis. In addition, we present a Pseudo-Feature Enhanced Geometry Consistency that enforces multi-view geometric consistency by incorporating both training and unseen views, effectively mitigating overfitting caused by sparse supervision. Extensive experiments on the DTU, BlendedMVS, and Mip-NeRF360 datasets demonstrate that our method achieves the state-of-the-art performance.