In this paper, we consider the coherent theory of (epistemic) uncertainty of Walley, in which beliefs are represented through sets of probability distributions, and we focus on the problem of modeling prior ignorance about a categorical random variable. In this setting, it is a known result that a state of prior ignorance is not compatible with learning. To overcome this problem, another state of beliefs, called \emph{near-ignorance}, has been proposed. Near-ignorance resembles ignorance very closely, by satisfying some principles that can arguably be regarded as necessary in a state of ignorance, and allows learning to take place. What this paper does, is to provide new and substantial evidence that also near-ignorance cannot be really regarded as a way out of the problem of starting statistical inference in conditions of very weak beliefs. The key to this result is focusing on a setting characterized by a variable of interest that is \emph{latent}. We argue that such a setting is by far the most common case in practice, and we provide, for the case of categorical latent variables (and general \emph{manifest} variables) a condition that, if satisfied, prevents learning to take place under prior near-ignorance. This condition is shown to be easily satisfied even in the most common statistical problems. We regard these results as a strong form of evidence against the possibility to adopt a condition of prior near-ignorance in real statistical problems.
Given i.i.d. data from an unknown distribution, we consider the problem of predicting future items. An adaptive way to estimate the probability density is to recursively subdivide the domain to an appropriate data-dependent granularity. A Bayesian would assign a data-independent prior probability to "subdivide", which leads to a prior over infinite(ly many) trees. We derive an exact, fast, and simple inference algorithm for such a prior, for the data evidence, the predictive distribution, the effective model dimension, moments, and other quantities. We prove asymptotic convergence and consistency results, and illustrate the behavior of our model on some prototypical functions.
Detecting outliers which are grossly different from or inconsistent with the remaining dataset is a major challenge in real-world KDD applications. Existing outlier detection methods are ineffective on scattered real-world datasets due to implicit data patterns and parameter setting issues. We define a novel "Local Distance-based Outlier Factor" (LDOF) to measure the {outlier-ness} of objects in scattered datasets which addresses these issues. LDOF uses the relative location of an object to its neighbours to determine the degree to which the object deviates from its neighbourhood. Properties of LDOF are theoretically analysed including LDOF's lower bound and its false-detection probability, as well as parameter settings. In order to facilitate parameter settings in real-world applications, we employ a top-n technique in our outlier detection approach, where only the objects with the highest LDOF values are regarded as outliers. Compared to conventional approaches (such as top-n KNN and top-n LOF), our method top-n LDOF is more effective at detecting outliers in scattered data. It is also easier to set parameters, since its performance is relatively stable over a large range of parameter values, as illustrated by experimental results on both real-world and synthetic datasets.
Walley's Imprecise Dirichlet Model (IDM) for categorical i.i.d. data extends the classical Dirichlet model to a set of priors. It overcomes several fundamental problems which other approaches to uncertainty suffer from. Yet, to be useful in practice, one needs efficient ways for computing the imprecise=robust sets or intervals. The main objective of this work is to derive exact, conservative, and approximate, robust and credible interval estimates under the IDM for a large class of statistical estimators, including the entropy and mutual information.
Feature Markov Decision Processes (PhiMDPs) are well-suited for learning agents in general environments. Nevertheless, unstructured (Phi)MDPs are limited to relatively simple environments. Structured MDPs like Dynamic Bayesian Networks (DBNs) are used for large-scale real-world problems. In this article I extend PhiMDP to PhiDBN. The primary contribution is to derive a cost criterion that allows to automatically extract the most relevant features from the environment, leading to the "best" DBN representation. I discuss all building blocks required for a complete general learning algorithm.
General purpose intelligent learning agents cycle through (complex,non-MDP) sequences of observations, actions, and rewards. On the other hand, reinforcement learning is well-developed for small finite state Markov Decision Processes (MDPs). So far it is an art performed by human designers to extract the right state representation out of the bare observations, i.e. to reduce the agent setup to the MDP framework. Before we can think of mechanizing this search for suitable MDPs, we need a formal objective criterion. The main contribution of this article is to develop such a criterion. I also integrate the various parts into one learning algorithm. Extensions to more realistic dynamic Bayesian networks are developed in a companion article.
We address the problem of reinforcement learning in which observations may exhibit an arbitrary form of stochastic dependence on past observations and actions, i.e. environments more general than (PO)MDPs. The task for an agent is to attain the best possible asymptotic reward where the true generating environment is unknown but belongs to a known countable family of environments. We find some sufficient conditions on the class of environments under which an agent exists which attains the best asymptotic reward for any environment in the class. We analyze how tight these conditions are and how they relate to different probabilistic assumptions known in reinforcement learning and related fields, such as Markov Decision Processes and mixing conditions.
We derive an equation for temporal difference learning from statistical principles. Specifically, we start with the variational principle and then bootstrap to produce an updating rule for discounted state value estimates. The resulting equation is similar to the standard equation for temporal difference learning with eligibility traces, so called TD(lambda), however it lacks the parameter alpha that specifies the learning rate. In the place of this free parameter there is now an equation for the learning rate that is specific to each state transition. We experimentally test this new learning rule against TD(lambda) and find that it offers superior performance in various settings. Finally, we make some preliminary investigations into how to extend our new temporal difference algorithm to reinforcement learning. To do this we combine our update equation with both Watkins' Q(lambda) and Sarsa(lambda) and find that it again offers superior performance without a learning rate parameter.
While statistics focusses on hypothesis testing and on estimating (properties of) the true sampling distribution, in machine learning the performance of learning algorithms on future data is the primary issue. In this paper we bridge the gap with a general principle (PHI) that identifies hypotheses with best predictive performance. This includes predictive point and interval estimation, simple and composite hypothesis testing, (mixture) model selection, and others as special cases. For concrete instantiations we will recover well-known methods, variations thereof, and new ones. PHI nicely justifies, reconciles, and blends (a reparametrization invariant variation of) MAP, ML, MDL, and moment estimation. One particular feature of PHI is that it can genuinely deal with nested hypotheses.
Crucial to an Evolutionary Algorithm's performance is its selection scheme. We mathematically investigate the relation between polynomial rank and probabilistic tournament methods which are (respectively) generalisations of the popular linear ranking and tournament selection schemes. We show that every probabilistic tournament is equivalent to a unique polynomial rank scheme. In fact, we derived explicit operators for translating between these two types of selection. Of particular importance is that most linear and most practical quadratic rank schemes are probabilistic tournaments.