Abstract:Success in association football relies on both individual skill and coordinated tactics. While recent advancements in spatio-temporal data and deep learning have enabled predictive analyses like trajectory forecasting, the development of tactical design remains limited. Bridging this gap is essential, as prediction reveals what is likely to occur, whereas tactic generation determines what should occur to achieve strategic objectives. In this work, we present TacticGen, a generative model for adaptable and scalable tactic generation. TacticGen formulates tactics as sequences of multi-agent movements and interactions conditioned on the game context. It employs a multi-agent diffusion transformer with agent-wise self-attention and context-aware cross-attention to capture cooperative and competitive dynamics among players and the ball. Trained with over 3.3 million events and 100 million tracking frames from top-tier leagues, TacticGen achieves state-of-the-art precision in predicting player trajectories. Building on it, TacticGen enables adaptable tactic generation tailored to diverse inference-time objectives through classifier guidance mechanism, specified via rules, natural language, or neural models. Its modeling performance is also inherently scalable. A case study with football experts confirms that TacticGen generates realistic, strategically valuable tactics, demonstrating its practical utility for tactical planning in professional football. The project page is available at: https://shengxu.net/TacticGen/.




Abstract:We consider the fundamental question: how a legacy "student" Artificial Intelligent (AI) system could learn from a legacy "teacher" AI system or a human expert without complete re-training and, most importantly, without requiring significant computational resources. Here "learning" is understood as an ability of one system to mimic responses of the other and vice-versa. We call such learning an Artificial Intelligence knowledge transfer. We show that if internal variables of the "student" Artificial Intelligent system have the structure of an $n$-dimensional topological vector space and $n$ is sufficiently high then, with probability close to one, the required knowledge transfer can be implemented by simple cascades of linear functionals. In particular, for $n$ sufficiently large, with probability close to one, the "student" system can successfully and non-iteratively learn $k\ll n$ new examples from the "teacher" (or correct the same number of mistakes) at the cost of two additional inner products. The concept is illustrated with an example of knowledge transfer from a pre-trained convolutional neural network to a simple linear classifier with HOG features.