Abstract:The rapid growth of e-commerce calls for multimodal models that comprehend rich visual and textual product information. Although recent multimodal large language models (MLLMs) for product understanding exhibit strong capability in representation learning for e-commerce, they still face three challenges: (i) the modality imbalance induced by modality mixed training; (ii) underutilization of the intrinsic alignment relationships among visual and textual information within a product; and (iii) limited handling of noise in e-commerce multimodal data. To address these, we propose MOON2.0, a dynamic modality-balanced multimodal representation learning framework for e-commerce product understanding. MOON2.0 comprises: (1) a Modality-driven Mixture-of-Experts (MoE) module that adaptively processes input samples by their modality composition, enabling Multimodal Joint Learning to mitigate the modality imbalance; (2) a Dual-level Alignment method to better leverage semantic alignment properties inside individual products; and (3) an MLLM-based Image-text Co-augmentation strategy that integrates textual enrichment with visual expansion, coupled with Dynamic Sample Filtering to improve training data quality. We further introduce MBE2.0, a co-augmented multimodal representation benchmark for e-commerce representation learning and evaluation. Experiments show that MOON2.0 delivers state-of-the-art zero-shot performance on MBE2.0 and multiple public datasets. Furthermore, attention-based heatmap visualization provides qualitative evidence of improved multimodal alignment of MOON2.0.
Abstract:Emotion understanding is critical for making Large Language Models (LLMs) more general, reliable, and aligned with humans. Art conveys emotion through the joint design of visual and auditory elements, yet most prior work is human-centered or single-modality, overlooking the emotion intentionally expressed by the artwork. Meanwhile, current Audio-Visual Language Models (AVLMs) typically require large-scale audio pretraining to endow Visual Language Models (VLMs) with hearing, which limits scalability. We present Vision Anchored Audio-Visual Emotion LLM (VAEmotionLLM), a two-stage framework that teaches a VLM to hear by seeing with limited audio pretraining and to understand emotion across modalities. In Stage 1, Vision-Guided Audio Alignment (VG-Align) distills the frozen visual pathway into a new audio pathway by aligning next-token distributions of the shared LLM on synchronized audio-video clips, enabling hearing without a large audio dataset. In Stage 2, a lightweight Cross-Modal Emotion Adapter (EmoAdapter), composed of the Emotion Enhancer and the Emotion Supervisor, injects emotion-sensitive residuals and applies emotion supervision to enhance cross-modal emotion understanding. We also construct ArtEmoBenchmark, an art-centric emotion benchmark that evaluates content and emotion understanding under audio-only, visual-only, and audio-visual inputs. VAEmotionLLM achieves state-of-the-art results on ArtEmoBenchmark, outperforming audio-only, visual-only, and audio-visual baselines. Ablations show that the proposed components are complementary.
Abstract:Music enhances video narratives and emotions, driving demand for automatic video-to-music (V2M) generation. However, existing V2M methods relying solely on visual features or supplementary textual inputs generate music in a black-box manner, often failing to meet user expectations. To address this challenge, we propose a novel multi-condition guided V2M generation framework that incorporates multiple time-varying conditions for enhanced control over music generation. Our method uses a two-stage training strategy that enables learning of V2M fundamentals and audiovisual temporal synchronization while meeting users' needs for multi-condition control. In the first stage, we introduce a fine-grained feature selection module and a progressive temporal alignment attention mechanism to ensure flexible feature alignment. For the second stage, we develop a dynamic conditional fusion module and a control-guided decoder module to integrate multiple conditions and accurately guide the music composition process. Extensive experiments demonstrate that our method outperforms existing V2M pipelines in both subjective and objective evaluations, significantly enhancing control and alignment with user expectations.
Abstract:Composing music for video is essential yet challenging, leading to a growing interest in automating music generation for video applications. Existing approaches often struggle to achieve robust music-video correspondence and generative diversity, primarily due to inadequate feature alignment methods and insufficient datasets. In this study, we present General Video-to-Music Generation model (GVMGen), designed for generating high-related music to the video input. Our model employs hierarchical attentions to extract and align video features with music in both spatial and temporal dimensions, ensuring the preservation of pertinent features while minimizing redundancy. Remarkably, our method is versatile, capable of generating multi-style music from different video inputs, even in zero-shot scenarios. We also propose an evaluation model along with two novel objective metrics for assessing video-music alignment. Additionally, we have compiled a large-scale dataset comprising diverse types of video-music pairs. Experimental results demonstrate that GVMGen surpasses previous models in terms of music-video correspondence, generative diversity, and application universality.
Abstract:Vertebrae identification in arbitrary fields-of-view plays a crucial role in diagnosing spine disease. Most spine CT contain only local regions, such as the neck, chest, and abdomen. Therefore, identification should not depend on specific vertebrae or a particular number of vertebrae being visible. Existing methods at the spine-level are unable to meet this challenge. In this paper, we propose a three-stage method to address the challenges in 3D CT vertebrae identification at vertebrae-level. By sequentially performing the tasks of vertebrae localization, segmentation, and identification, the anatomical prior information of the vertebrae is effectively utilized throughout the process. Specifically, we introduce a dual-factor density clustering algorithm to acquire localization information for individual vertebra, thereby facilitating subsequent segmentation and identification processes. In addition, to tackle the issue of interclass similarity and intra-class variability, we pre-train our identification network by using a supervised contrastive learning method. To further optimize the identification results, we estimated the uncertainty of the classification network and utilized the message fusion module to combine the uncertainty scores, while aggregating global information about the spine. Our method achieves state-of-the-art results on the VerSe19 and VerSe20 challenge benchmarks. Additionally, our approach demonstrates outstanding generalization performance on an collected dataset containing a wide range of abnormal cases.