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Julian Togelius

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Diverse Agents for Ad-Hoc Cooperation in Hanabi

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Jul 08, 2019
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Evolving the Hearthstone Meta

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Jul 02, 2019
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ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization

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Jul 01, 2019
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Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites

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Jun 12, 2019
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General Video Game Rule Generation

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Jun 12, 2019
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Two-step Constructive Approaches for Dungeon Generation

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Jun 11, 2019
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ELIMINATION from Design to Analysis

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May 15, 2019
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Generative Design in Minecraft: Chronicle Challenge

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May 14, 2019
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Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

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Apr 24, 2019
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Intentional Computational Level Design

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Apr 18, 2019
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