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Julian Togelius

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A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

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Sep 11, 2018
Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge

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Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

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Sep 07, 2018
Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager, Ahmed Khalifa, Julian Togelius, Sebastian Risi

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Generative Design in Minecraft (GDMC), Settlement Generation Competition

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Jul 31, 2018
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

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General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

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Jul 27, 2018
Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas

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Talakat: Bullet Hell Generation through Constrained Map-Elites

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Jun 14, 2018
Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius

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Deep Reinforcement Learning for General Video Game AI

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Jun 06, 2018
Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Perez-Liebana

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New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation

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Jun 04, 2018
Christian Guckelsberger, Christoph Salge, Julian Togelius

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Playing Atari with Six Neurons

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Jun 04, 2018
Giuseppe Cuccu, Julian Togelius, Philippe Cudre-Mauroux

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"Press Space to Fire": Automatic Video Game Tutorial Generation

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May 30, 2018
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius

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Data-driven Design: A Case for Maximalist Game Design

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May 30, 2018
Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius

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