We consider the problem of navigating a mobile robot towards a target in an unknown environment that is endowed with visual sensors, where neither the robot nor the sensors have access to global positioning information and only use first-person-view images. While prior work in sensor network-based navigation uses explicit mapping and planning techniques, and is often aided by external positioning systems, we propose a vision-only based learning approach that leverages a Graph Neural Network (GNN) to encode and communicate relevant viewpoint information to the mobile robot. During navigation, the robot is guided by a model that we train through imitation learning to approximate optimal motion primitives, thereby predicting the effective cost-to-go (to the target). In our experiments, we first demonstrate generalizability to previously unseen environments with various sensor layouts. The results show that communication among the sensors and robot facilitates a significant improvement in success rate while decreasing path detour mean and variability. This is done without requiring a global map, positioning data, nor pre-calibration of the sensor network. Second, we perform a zero-shot transfer of our model from simulation to the real world. To this end, we train a`translator' model that translates between {latent encodings of} real and simulated images so that the navigation policy (which is trained entirely in simulation) can be used directly on the real robot, without additional fine-tuning. Physical experiments demonstrate the feasibility of our approach in various cluttered environments.
While many multi-robot coordination problems can be solved optimally by exact algorithms, solutions are often not scalable in the number of robots. Multi-Agent Reinforcement Learning (MARL) is gaining increasing attention in the robotics community as a promising solution to tackle such problems. Nevertheless, we still lack the tools that allow us to quickly and efficiently find solutions to large-scale collective learning tasks. In this work, we introduce the Vectorized Multi-Agent Simulator (VMAS). VMAS is an open-source framework designed for efficient MARL benchmarking. It is comprised of a vectorized 2D physics engine written in PyTorch and a set of twelve challenging multi-robot scenarios. Additional scenarios can be implemented through a simple and modular interface. We demonstrate how vectorization enables parallel simulation on accelerated hardware without added complexity. When comparing VMAS to OpenAI MPE, we show how MPE's execution time increases linearly in the number of simulations while VMAS is able to execute 30,000 parallel simulations in under 10s, proving more than 100x faster. Using VMAS's RLlib interface, we benchmark our multi-robot scenarios using various Proximal Policy Optimization (PPO)-based MARL algorithms. VMAS's scenarios prove challenging in orthogonal ways for state-of-the-art MARL algorithms. The VMAS framework is available at https://github.com/proroklab/VectorizedMultiAgentSimulator. A video of VMAS scenarios and experiments is available at https://youtu.be/aaDRYfiesAY}{here}\footnote{\url{https://youtu.be/aaDRYfiesAY.
Graph Neural Networks (GNNs) are a paradigm-shifting neural architecture to facilitate the learning of complex multi-agent behaviors. Recent work has demonstrated remarkable performance in tasks such as flocking, multi-agent path planning and cooperative coverage. However, the policies derived through GNN-based learning schemes have not yet been deployed to the real-world on physical multi-robot systems. In this work, we present the design of a system that allows for fully decentralized execution of GNN-based policies. We create a framework based on ROS2 and elaborate its details in this paper. We demonstrate our framework on a case-study that requires tight coordination between robots, and present first-of-a-kind results that show successful real-world deployment of GNN-based policies on a decentralized multi-robot system relying on Adhoc communication. A video demonstration of this case-study can be found online. https://www.youtube.com/watch?v=COh-WLn4iO4
Many multi-robot planning problems are burdened by the curse of dimensionality, which compounds the difficulty of applying solutions to large-scale problem instances. The use of learning-based methods in multi-robot planning holds great promise as it enables us to offload the online computational burden of expensive, yet optimal solvers, to an offline learning procedure. Simply put, the idea is to train a policy to copy an optimal pattern generated by a small-scale system, and then transfer that policy to much larger systems, in the hope that the learned strategy scales, while maintaining near-optimal performance. Yet, a number of issues impede us from leveraging this idea to its full potential. This blue-sky paper elaborates some of the key challenges that remain.
In this paper, we consider the problem of providing robustness to adversarial communication in multi-agent systems. Specifically, we propose a solution towards robust cooperation, which enables the multi-agent system to maintain high performance in the presence of anonymous non-cooperative agents that communicate faulty, misleading or manipulative information. In pursuit of this goal, we propose a communication architecture based on Graph Neural Networks (GNNs), which is amenable to a novel Gaussian Process (GP)-based probabilistic model characterizing the mutual information between the simultaneous communications of different agents due to their physical proximity and relative position. This model allows agents to locally compute approximate posterior probabilities, or confidences, that any given one of their communication partners is being truthful. These confidences can be used as weights in a message filtering scheme, thereby suppressing the influence of suspicious communication on the receiving agent's decisions. In order to assess the efficacy of our method, we introduce a taxonomy of non-cooperative agents, which distinguishes them by the amount of information available to them. We demonstrate in two distinct experiments that our method performs well across this taxonomy, outperforming alternative methods. For all but the best informed adversaries, our filtering method is able to reduce the impact that non-cooperative agents cause, reducing it to the point of negligibility, and with negligible cost to performance in the absence of adversaries.
Many real-world problems require the coordination of multiple autonomous agents. Recent work has shown the promise of Graph Neural Networks (GNNs) to learn explicit communication strategies that enable complex multi-agent coordination. These works use models of cooperative multi-agent systems whereby agents strive to achieve a shared global goal. When considering agents with self-interested local objectives, the standard design choice is to model these as separate learning systems (albeit sharing the same environment). Such a design choice, however, precludes the existence of a single, differentiable communication channel, and consequently prohibits the learning of inter-agent communication strategies. In this work, we address this gap by presenting a learning model that accommodates individual non-shared rewards and a differentiable communication channel that is common among all agents. We focus on the case where agents have self-interested objectives, and develop a learning algorithm that elicits the emergence of adversarial communications. We perform experiments on multi-agent coverage and path planning problems, and employ a post-hoc interpretability technique to visualize the messages that agents communicate to each other. We show how a single self-interested agent is capable of learning highly manipulative communication strategies that allows it to significantly outperform a cooperative team of agents.
Optical flow is believed to play an important role in the agile flight of birds and insects. Even though it is a very simple concept, it is rarely used in computer vision for collision avoidance. This work implements a neural network based collision avoidance which was deployed and evaluated on a solely for this purpose refitted car.
Deep learning approaches have become the standard solution to many problems in computer vision and robotics, but obtaining proper and sufficient training data is often a problem, as human labor is often error prone, time consuming and expensive. Solutions based on simulation have become more popular in recent years, but the gap between simulation and reality is still a major issue. In this paper, we introduce a novel model for augmenting synthetic image data through unsupervised image-to-image translation by applying the style of real world images to simulated images with open source frameworks. This model intends to generate the training data as a separate step and not as part of the training. The generated dataset is combined with conventional augmentation methods and is then applied to a neural network capable of running in real-time on autonomous soccer robots. Our evaluation shows a significant improvement compared to networks trained on simulated images without this kind of augmentation.