Abstract:Accurate agricultural weed mapping using unmanned aerial vehicles (UAVs) is crucial for precision farming. While traditional methods rely on rigid, pre-defined flight paths and intensive offline processing, informative path planning (IPP) offers a way to collect data adaptively where it is most needed. Gaussian process (GP) mapping provides a continuous model of weed distribution with built-in uncertainty. However, GPs must be discretised for practical use in autonomous planning. Many discretisation techniques exist, but the impact of discrete representation choice remains poorly understood. This paper investigates how different discrete GP representations influence both mapping quality and mission-level performance in UAV-based weed mapping. Considering a UAV equipped with a downward-facing camera, we implement a receding-horizon IPP strategy that selects sampling locations based on the map uncertainty, travel cost, and coverage penalties. We investigate multiple discretisation strategies for representing the GP posterior and use their induced map partitions to generate candidate viewpoints for planning. Experiments on real-world weed distributions show that representation choice significantly affects exploration behaviour and efficiency. Overall, our results demonstrate that discretisation is not only a representational detail but a key design choice that shapes planning dynamics, coverage efficiency, and computational load in online UAV weed mapping.
Abstract:Accurate agricultural weed mapping using UAVs is crucial for precision farming applications. Traditional methods rely on orthomosaic stitching from rigid flight paths, which is computationally intensive and time-consuming. Gaussian Process (GP)-based mapping offers continuous modelling of the underlying variable (i.e. weed distribution) but requires discretisation for practical tasks like path planning or visualisation. Current implementations often default to quadtrees or gridmaps without systematically evaluating alternatives. This study compares five discretisation methods: quadtrees, wedgelets, top-down binary space partition (BSP) trees using least square error (LSE), bottom-up BSP trees using graph merging, and variable-resolution hexagonal grids. Evaluations on real-world weed distributions measure visual similarity, mean squared error (MSE), and computational efficiency. Results show quadtrees perform best overall, but alternatives excel in specific scenarios: hexagons or BSP LSE suit fields with large, dominant weed patches, while quadtrees are optimal for dispersed small-scale distributions. These findings highlight the need to tailor discretisation approaches to weed distribution patterns (patch size, density, coverage) rather than relying on default methods. By choosing representations based on the underlying distribution, we can improve mapping accuracy and efficiency for precision agriculture applications.