Abstract:Landslide monitoring and simulation play an important role in urban safety assessment and disaster prevention. Existing landslide simulation pipelines typically rely on digital elevation model and mesh-based representations, which are suitable for geometric analysis, but often lack visual realism. This limitation reduces their effectiveness in interactive applications, hazard communication, and public education. In this paper, we propose a UAV-based scan-to-simulation framework that bridges photorealistic scene capture and physics-based landslide simulation through 3DGS. Specifically, our pipeline includes four stages: (1) UAV-based acquisition of slope imagery, (2) reconstruction of a low-anisotropy 3DGS scene representation, (3) volumetric conversion of the target simulation region by filling the interior of the surface-based model, and (4) integration with the Material Point Method (MPM) for landslide simulation. We validate the proposed framework on a real landslide site in Hong Kong that experienced a severe landslide event. The results show that our method supports both realistic visual reconstruction and effective simulation.
Abstract:Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface, and the transmitted content of the scene behind it. This coupling gives rise to dual surface geometries and dual radiance components within each observation, posing ambiguities for standard methods. We present TransmissiveGS, a novel framework for disentangled reconstruction and rendering of transmissive scenes. Specifically, we model the scene with a dual-Gaussian representation and introduce a deferred shading function to jointly render the two Gaussian components. To separate reflection and transmission, we exploit the inherent multi-view inconsistency of reflections and leverage the residuals from reconstructing multi-view consistent content as cues for disentangled geometry and appearance modeling. We further propose a reflection light field that enables high-fidelity estimation of near-field reflections. During training, we introduce a high-frequency regularization to preserve fine details. We also contribute a new synthetic dataset for evaluating transmissive surface reconstruction. Experiments on both synthetic and real-world scenes demonstrate that TransmissiveGS consistently outperforms prior Gaussian Splatting-based methods in both reconstruction and rendering quality for transmissive scenes.
Abstract:Automated semantic understanding of dense point clouds is a prerequisite for Scan-to-BIM pipelines, digital twin construction, and as-built verification--core tasks in the digital transformation of the construction industry. Yet for industrial mechanical, electrical, and plumbing (MEP) facilities, this challenge remains largely unsolved: TLS acquisitions of water treatment plants, chiller halls, and pumping stations exhibit extreme geometric ambiguity, severe occlusion, and extreme class imbalance that architectural benchmarks (e.g., S3DIS or ScanNet) cannot adequately represent. We present Industrial3D, a terrestrial LiDAR dataset comprising 612 million expertly labelled points at 6 mm resolution from 13 water treatment facilities. At 6.6x the scale of the closest comparable MEP dataset, Industrial3D provides the largest and most demanding testbed for industrial 3D scene understanding to date. We further establish the first industrial cross-paradigm benchmark, evaluating nine representative methods across fully supervised, weakly supervised, unsupervised, and foundation model settings under a unified benchmark protocol. The best supervised method achieves 55.74% mIoU, whereas zero-shot Point-SAM reaches only 15.79%--a 39.95 percentage-point gap that quantifies the unresolved domain-transfer challenge for industrial TLS data. Systematic analysis reveals that this gap originates from a dual crisis: statistical rarity (215:1 imbalance, 3.5x more severe than S3DIS) and geometric ambiguity (tail-class points share cylindrical primitives with head-class pipes) that frequency-based re-weighting alone cannot resolve. Industrial3D, along with benchmark code and pre-trained models, will be publicly available at https://github.com/pointcloudyc/Industrial3D.