Commercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we introduce combinatorial music generation, a new task to create varying background music based on given conditions. Combinatorial music generation creates short samples of music with rich musical metadata, and combines them to produce a complete music. In addition, we introduce ComMU, the first symbolic music dataset consisting of short music samples and their corresponding 12 musical metadata for combinatorial music generation. Notable properties of ComMU are that (1) dataset is manually constructed by professional composers with an objective guideline that induces regularity, and (2) it has 12 musical metadata that embraces composers' intentions. Our results show that we can generate diverse high-quality music only with metadata, and that our unique metadata such as track-role and extended chord quality improves the capacity of the automatic composition. We highly recommend watching our video before reading the paper (https://pozalabs.github.io/ComMU).
Temporal Action Localization (TAL) methods typically operate on top of feature sequences from a frozen snippet encoder that is pretrained with the Trimmed Action Classification (TAC) tasks, resulting in a task discrepancy problem. While existing TAL methods mitigate this issue either by retraining the encoder with a pretext task or by end-to-end fine-tuning, they commonly require an overload of high memory and computation. In this work, we introduce Soft-Landing (SoLa) strategy, an efficient yet effective framework to bridge the transferability gap between the pretrained encoder and the downstream tasks by incorporating a light-weight neural network, i.e., a SoLa module, on top of the frozen encoder. We also propose an unsupervised training scheme for the SoLa module; it learns with inter-frame Similarity Matching that uses the frame interval as its supervisory signal, eliminating the need for temporal annotations. Experimental evaluation on various benchmarks for downstream TAL tasks shows that our method effectively alleviates the task discrepancy problem with remarkable computational efficiency.
Generic Event Boundary Detection (GEBD) is a newly suggested video understanding task that aims to find one level deeper semantic boundaries of events. Bridging the gap between natural human perception and video understanding, it has various potential applications, including interpretable and semantically valid video parsing. Still at an early development stage, existing GEBD solvers are simple extensions of relevant video understanding tasks, disregarding GEBD's distinctive characteristics. In this paper, we propose a novel framework for unsupervised/supervised GEBD, by using the Temporal Self-similarity Matrix (TSM) as the video representation. The new Recursive TSM Parsing (RTP) algorithm exploits local diagonal patterns in TSM to detect boundaries, and it is combined with the Boundary Contrastive (BoCo) loss to train our encoder to generate more informative TSMs. Our framework can be applied to both unsupervised and supervised settings, with both achieving state-of-the-art performance by a huge margin in GEBD benchmark. Especially, our unsupervised method outperforms the previous state-of-the-art "supervised" model, implying its exceptional efficacy.
Generic Event Boundary Detection (GEBD) is a newly introduced task that aims to detect "general" event boundaries that correspond to natural human perception. In this paper, we introduce a novel contrastive learning based approach to deal with the GEBD. Our intuition is that the feature similarity of the video snippet would significantly vary near the event boundaries, while remaining relatively the same in the remaining part of the video. In our model, Temporal Self-similarity Matrix (TSM) is utilized as an intermediate representation which takes on a role as an information bottleneck. With our model, we achieved significant performance boost compared to the given baselines. Our code is available at https://github.com/hello-jinwoo/LOVEU-CVPR2021.
Recently, GAIL framework and various variants have shown remarkable possibilities for solving practical MDP problems. However, detailed researches of low-level, and high-dimensional state input in this framework, such as image sequences, has not been conducted. Furthermore, the cost function learned in the traditional GAIL frame-work only lies on a negative range, acting as a non-penalized reward and making the agent difficult to learn the optimal policy. In this paper, we propose a new algorithm based on the GAIL framework that includes a global encoder and the reward penalization mechanism. The global encoder solves two issues that arise when applying GAIL framework to high-dimensional image state. Also, it is shown that the penalization mechanism provides more adequate reward to the agent, resulting in stable performance improvement. Our approach's potential can be backed up by the fact that it is generally applicable to variants of GAIL framework. We conducted in-depth experiments by applying our methods to various variants of the GAIL framework. And, the results proved that our method significantly improves the performances when it comes to low-level and high-dimensional tasks.