DSO National Laboratories
Abstract:Chess engines have long achieved superhuman playing strength. However, the underlying strategy behind their move suggestions is difficult for human players, even skilled ones, to comprehend. Motivated by this, we propose the task of chess strategy verbalization, which is to describe chess strategies in natural language. We design (i) a pipeline for verbalizing strategies and (ii) an evaluation framework for objective evaluation of generated strategy descriptions. Our experiments show that natural language is a promising and interpretable medium for communicating strategic information to both human and LLM players. We glean additional interesting insights, including (a) the importance of evaluating strategies beyond the main line, (b) the limitations of pure concept-based descriptions, and (c) the limitations of relying on LLMs rather than humans for evaluation.
Abstract:Dense video captioning aims to generate temporally grounded descriptions of video events, benefiting both event-level video understanding and generation. In this domain, autoregressive video large language models have emerged as a prevalent paradigm due to their strong generative and cross-modal modeling capacity. However, generating dense captions under the token-by-token paradigm severely limits inference efficiency and hinders scalability as video length and event density increase. In this work, we propose a parallelized autoregressive framework that not only improves generation efficiency but also enhances temporally grounded captioning performance. Our key insight is to exploit the weak local dependencies across temporally distinct events to restructure the causal dependency graph, thereby enabling lossless parallel generation. Specifically, tokens with weak cross-event dependencies can be decoded in parallel, while tightly coupled tokens within each event retain sequential decoding to preserve local semantic coherence. To realize this insight, we introduce two key components for lossless parallel decoding: (1) a latent global planning mechanism that automatically learns the event-level structure and produces compact tokens encoding global inter-event causality while adaptively aggregating event-level audio-visual semantics, guiding subsequent dependency restructuring and parallel decoding; and (2) an event-factorized parallel decoding mechanism that effectively balances local focus with global inter-event awareness. Experiments on various benchmarks demonstrate the clear advantage of our approach in both efficiency and performance in omni-modal event grounding and captioning. Project website: https://github.com/showlab/PadCaptioner.
Abstract:Multilingual large language models (LLMs) depend on subword tokenization to bridge discrete text and continuous neural representation. State-of-the-art multilingual LLMs often use Byte-level Byte-Pair Encoding (BPE) tokenizers that structurally favor high-resource languages and Latin scripts. For speakers of underrepresented languages, particularly those across Southeast Asia, this bias inflates inference costs and widens cross-lingual capability gaps. We present the first systematic comparison of equitable tokenizers on a unified benchmark spanning 11 Southeast Asian languages. Beyond tokenizer-level analysis of compression efficiency and cross-lingual equity, we assess downstream task performance through controlled 1.5B-parameter language model training using the same training data. Our results show that Parity-aware BPE lies on the Pareto frontier of the efficiency-equity trade-off, achieving strong compression parity at competitive cost. Morphology-Driven Byte Encoding delivers the best semantic reasoning performance through morphologically richer representations, albeit at a higher computational expense. Byte Latent Transformer underperforms on downstream tasks, possibly because its architectural assumptions misalign with the constraints of limited low-resource training data. Together, our findings demonstrate that cross-lingual fairness and tokenization efficiency are not fundamentally at odds, and offer practical guidance for designing equitable multilingual models.
Abstract:Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.
Abstract:Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical capability. Existing approaches to enhancing this ability often rely on simplifying assumptions that degrade \textit{worst-case} performance. This is an issue with serious implications in high-stakes applications. In this work, we use the game of Twenty Questions to evaluate the information-seeking ability of LLMs. We introduce and formalize its adversarial counterpart, the Strategic Language Search (SLS) problem along with its variants as a two-player zero-sum extensive form game. We propose Game of Thought (GoT), a framework that applies game-theoretic techniques to approximate a Nash equilibrium (NE) strategy for the restricted variant of the game. Empirical results demonstrate that our approach consistently improves worst-case performance compared to (1) direct prompting-based methods and (2) heuristic-guided search methods across all tested settings.
Abstract:Large language models (LLMs) have proven to be effective tools for a wide range of natural language processing (NLP) applications. Although many LLMs are multilingual, most remain English-centric and perform poorly on low-resource languages. Recently, several Southeast Asia-focused LLMs have been developed, but none are truly open source, as they do not publicly disclose their training data. Truly open-source models are important for transparency and for enabling a deeper and more precise understanding of LLM internals and development, including biases, generalization, and multilinguality. Motivated by recent advances demonstrating the effectiveness of parallel data in improving multilingual performance, we conduct controlled and comprehensive experiments to study the effectiveness of parallel data in continual pretraining of LLMs. Our findings show that using only parallel data is the most effective way to extend an LLM to new languages. Using just 34.7B tokens of parallel data and 180 hours on 8x NVIDIA H200 GPUs, we built OpenSeal, the first truly open Southeast Asian LLM that rivals the performance of existing models of similar size.
Abstract:Large language models (LLMs) are highly capable of answering questions, but they are often unaware of their own knowledge boundary, i.e., knowing what they know and what they don't know. As a result, they can generate factually incorrect responses on topics they do not have enough knowledge of, commonly known as hallucination. Rather than hallucinating, a language model should be more honest and respond with "I don't know" when it does not have enough knowledge about a topic. Many methods have been proposed to improve LLM honesty, but their evaluations lack robustness, as they do not take into account the knowledge that the LLM has ingested during its pretraining. In this paper, we propose a more robust evaluation benchmark dataset for LLM honesty by utilizing Pythia, a truly open LLM with publicly available pretraining data. In addition, we also propose a novel method for harnessing the pretraining data to build a more honest LLM.
Abstract:Vision-Language Models (VLMs) have shown remarkable performance in User Interface (UI) grounding tasks, driven by their ability to process increasingly high-resolution screenshots. However, screenshots are tokenized into thousands of visual tokens (e.g., about 4700 for 2K resolution), incurring significant computational overhead and diluting attention. In contrast, humans typically focus on regions of interest when interacting with UI. In this work, we pioneer the task of efficient UI grounding. Guided by practical analysis of the task's characteristics and challenges, we propose FocusUI, an efficient UI grounding framework that selects patches most relevant to the instruction while preserving positional continuity for precise grounding. FocusUI addresses two key challenges: (1) Eliminating redundant tokens in visual encoding. We construct patch-level supervision by fusing an instruction-conditioned score with a rule-based UI-graph score that down-weights large homogeneous regions to select distinct and instruction-relevant visual tokens. (2) Preserving positional continuity during visual token selection. We find that general visual token pruning methods suffer from severe accuracy degradation on UI grounding tasks due to broken positional information. We introduce a novel PosPad strategy, which compresses each contiguous sequence of dropped visual tokens into a single special marker placed at the sequence's last index to preserve positional continuity. Comprehensive experiments on four grounding benchmarks demonstrate that FocusUI surpasses GUI-specific baselines. On the ScreenSpot-Pro benchmark, FocusUI-7B achieves a performance improvement of 3.7% over GUI-Actor-7B. Even with only 30% visual token retention, FocusUI-7B drops by only 3.2% while achieving up to 1.44x faster inference and 17% lower peak GPU memory.
Abstract:Recent video-language models have shown great potential for video understanding, but still struggle with accurate temporal grounding for event-level perception. We observe that two main factors in video understanding (i.e., temporal grounding and textual response) form a logical hierarchy: accurate temporal evidence grounding lays the foundation for reliable textual response. However, existing works typically handle these two tasks in a coupled manner without a clear logical structure, leading to sub-optimal objectives. We address this from a factorized learning perspective. We first propose D$^2$VLM, a framework that decouples the learning of these two tasks while also emphasizing their inherent dependency. We adopt a "grounding then answering with evidence referencing" paradigm and introduce evidence tokens for evidence grounding, which emphasize event-level visual semantic capture beyond the focus on timestamp representation in existing works. To further facilitate the learning of these two tasks, we introduce a novel factorized preference optimization (FPO) algorithm. Unlike standard preference optimization, FPO explicitly incorporates probabilistic temporal grounding modeling into the optimization objective, enabling preference learning for both temporal grounding and textual response. We also construct a synthetic dataset to address the lack of suitable datasets for factorized preference learning with explicit temporal grounding. Experiments on various tasks demonstrate the clear advantage of our approach. Our source code is available at https://github.com/nusnlp/d2vlm.
Abstract:Automatic presentation slide generation can greatly streamline content creation. However, since preferences of each user may vary, existing under-specified formulations often lead to suboptimal results that fail to align with individual user needs. We introduce a novel task that conditions paper-to-slides generation on user-specified preferences. We propose a human behavior-inspired agentic framework, SlideTailor, that progressively generates editable slides in a user-aligned manner. Instead of requiring users to write their preferences in detailed textual form, our system only asks for a paper-slides example pair and a visual template - natural and easy-to-provide artifacts that implicitly encode rich user preferences across content and visual style. Despite the implicit and unlabeled nature of these inputs, our framework effectively distills and generalizes the preferences to guide customized slide generation. We also introduce a novel chain-of-speech mechanism to align slide content with planned oral narration. Such a design significantly enhances the quality of generated slides and enables downstream applications like video presentations. To support this new task, we construct a benchmark dataset that captures diverse user preferences, with carefully designed interpretable metrics for robust evaluation. Extensive experiments demonstrate the effectiveness of our framework.