Abstract:Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful. We propose EvLIR, a temporal-residual enhancement framework that learns illumination residuals from ordered events for low-light image enhancement. Given a low-light frame and its aligned event voxel, EvLIR preserves the ordered temporal bins of the event stream and introduces a Temporal Event Residual Module (TERM) to encode short-window event dynamics with a lightweight ConvGRU. The resulting temporal state is converted into a bounded illumination correction, which provides spatially adaptive photometric guidance for Retinex-style illumination estimation and subsequent reliability-aware image-event restoration. On SDE and SDSD indoor/outdoor benchmarks, EvLIR achieves the best result on eleven of twelve dataset-metric pairs, with average scores of 25.63~dB PSNR, 28.30~dB PSNR*, and 0.827 SSIM across the four benchmarks.
Abstract:Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or hand-tuned sensor parameters. While effective, such formulations often simplify the temporal structure produced by the lifecycle of each pixel, which can distort event timing and weaken downstream transfer. We introduce FracEvent, an event simulator that models this pixel-level lifecycle with fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent drives a compact stack of relaxation modes, combines their responses into a voltage state, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the reference while retaining the underlying memory modes. This retained state links residual voltage response to later event timing. We evaluate FracEvent through event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent improves the temporal structure of generated events and achieves stronger downstream-transfer results than competing simulator baselines, showing its practical value for event-camera simulation.
Abstract:As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.
Abstract:Diffusion Transformers (DiTs) are a dominant backbone for high-fidelity text-to-image generation due to strong scalability and alignment at high resolutions. However, quadratic self-attention over dense spatial tokens leads to high inference latency and limits deployment. We observe that denoising is spatially non-uniform with respect to aesthetic descriptors in the prompt. Regions associated with aesthetic tokens receive concentrated cross-attention and show larger temporal variation, while low-affinity regions evolve smoothly with redundant computation. Based on this insight, we propose AccelAes, a training-free framework that accelerates DiTs through aesthetics-aware spatio-temporal reduction while improving perceptual aesthetics. AccelAes builds AesMask, a one-shot aesthetic focus mask derived from prompt semantics and cross-attention signals. When localized computation is feasible, SkipSparse reallocates computation and guidance to masked regions. We further reduce temporal redundancy using a lightweight step-level prediction cache that periodically replaces full Transformer evaluations. Experiments on representative DiT families show consistent acceleration and improved aesthetics-oriented quality. On Lumina-Next, AccelAes achieves a 2.11$\times$ speedup and improves ImageReward by +11.9% over the dense baseline. Code is available at https://github.com/xuanhuayin/AccelAes.
Abstract:Event cameras have emerged as promising sensors for 3D reconstruction due to their ability to capture per-pixel brightness changes asynchronously. Unlike conventional frame-based cameras, they produce sparse and temporally rich data streams, which enable more accurate 3D reconstruction and open up the possibility of performing reconstruction in extreme environments such as high-speed motion, low light, or high dynamic range scenes. In this survey, we provide the first comprehensive review focused exclusively on 3D reconstruction using event cameras. The survey categorises existing works into three major types based on input modality - stereo, monocular, and multimodal systems, and further classifies them by reconstruction approach, including geometry-based, deep learning-based, and recent neural rendering techniques such as Neural Radiance Fields and 3D Gaussian Splatting. Methods with a similar research focus were organised chronologically into the most subdivided groups. We also summarise public datasets relevant to event-based 3D reconstruction. Finally, we highlight current research limitations in data availability, evaluation, representation, and dynamic scene handling, and outline promising future research directions. This survey aims to serve as a comprehensive reference and a roadmap for future developments in event-driven 3D reconstruction.




Abstract:Event cameras have gained increasing attention for 3D reconstruction due to their high temporal resolution, low latency, and high dynamic range. They capture per-pixel brightness changes asynchronously, allowing accurate reconstruction under fast motion and challenging lighting conditions. In this survey, we provide a comprehensive review of event-driven 3D reconstruction methods, including stereo, monocular, and multimodal systems. We further categorize recent developments based on geometric, learning-based, and hybrid approaches. Emerging trends, such as neural radiance fields and 3D Gaussian splatting with event data, are also covered. The related works are structured chronologically to illustrate the innovations and progression within the field. To support future research, we also highlight key research gaps and future research directions in dataset, experiment, evaluation, event representation, etc.