Abstract:Reconstructing compositional 3D scenes from a single image is a fundamental challenge in 3D world modeling. Recent methods can recover high-fidelity, complete 3D objects and predict plausible scene arrangements, but most still treat scene reconstruction primarily as a visual and geometric prediction problem. Their outputs may therefore contain floating objects, interpenetrations, or unstable-contact artifacts, limiting their physical validity and downstream usability in simulation, robotics, and interactive environments. We present $φ$-Scene, a physically grounded approach to open-vocabulary and compositional image-to-3D scene reconstruction. The key premise is that a reconstructed scene should not be treated merely as a set of objects with predicted poses, but as a stable physical system. Accordingly, $φ$-Scene formulates reconstruction as topology-driven physical assembly: it infers how objects support one another, orders them accordingly, and progressively settles each object against its already stabilized support context. For each object in topological order, SDF-based optimization first resolves penetrations against the pre-settled support context, and rigid-body simulation then settles the object into a stable contact configuration under real-world physical constraints. Experiments on 3D-Front show that $φ$-Scene achieves the strongest overall performance among out-of-domain methods and remains highly competitive with in-domain baselines. Human and VLM evaluations further show strong preference for $φ$-Scene in visual quality, reference alignment, and physical plausibility. Finally, dedicated physical plausibility metrics covering static contact quality and dynamic stability demonstrate that $φ$-Scene substantially reduces penetration artifacts while producing much lower post-simulation drift, indicating more stable and physically grounded 3D scenes.
Abstract:High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and precompute light transport into 6D functions, 8DNA learns the full 8D light transport, enabling accurate rendering under near-field illumination. Our training leverages a distribution-learning formulation that learns light transport from forward path-traced samples, which produces less optimization variance with lower training budget than the prior regression-based approaches. Experiments show our 8DNA rendering closely matches path-traced results under various scene configurations, yet it achieves improved variance reduction and fast inference speeds on challenging assets.
Abstract:Time-unconditional generative models learn time-independent denoising vector fields. But without time conditioning, the same noisy input may correspond to multiple noise levels and different denoising directions, which interferes with the supervision signal. Inspired by distance field modeling, we propose Distance Marching, a new time-unconditional approach with two principled inference methods. Crucially, we design losses that focus on closer targets. This yields denoising directions better directed toward the data manifold. Across architectures, Distance Marching consistently improves FID by 13.5% on CIFAR-10 and ImageNet over recent time-unconditional baselines. For class-conditional ImageNet generation, despite removing time input, Distance Marching surpasses flow matching using our losses and inference methods. It achieves lower FID than flow matching's final performance using 60% of the sampling steps and 13.6% lower FID on average across backbone sizes. Moreover, our distance prediction is also helpful for early stopping during sampling and for OOD detection. We hope distance field modeling can serve as a principled lens for generative modeling.
Abstract:Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this paper, we introduce a reparameterization-based formulation of neural BRDF importance sampling that seamlessly integrates into the standard rendering pipeline with precise generation of BRDF samples. The reparameterization-based formulation transfers the distribution learning task to a problem of identifying BRDF integral substitutions. In contrast to previous methods that rely on invertible networks and multi-step inference to reconstruct BRDF distributions, our model removes these constraints, which offers greater flexibility and efficiency. Our variance and performance analysis demonstrates that our reparameterization method achieves the best variance reduction in neural BRDF renderings while maintaining high inference speeds compared to existing baselines.