Harvard University, ETH Zürich
Abstract:Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge. Existing approaches typically rely on per-object optimization to fit material parameters, which can be slow and cannot generalize, while end-to-end learned alternatives extrapolate poorly and often violate basic physical structure. We present PhysCoRe, a physics-corrected residual world model that couples a differentiable Material Point Method (MPM) simulator with two feed-forward neural networks. A material refinement module, Material from Motion (MfM), infers per-particle elasticity from visual observations, grounding the simulator in object-specific physics. A residual correction module, Residual from Dynamics (RfD), learns the discrepancy and predicts corrections to the simulator's internal dynamics, absorbing systematic biases that the analytical model cannot capture. This design also supports online material identification on novel objects. MfM adapts from limited interactions, and its predictive uncertainty steers further exploration toward the regions where its estimate is least confident. Experiments on real deformable-object manipulation sequences show that PhysCoRe outperforms state-of-the-art baselines in prediction accuracy, and that its predicted confidence forms a reliable distribution across the object's geometry, providing a natural signal for future confidence-guided exploration.




Abstract:We initiate a study of the geometry of the visual representation space -- the information channel from the vision encoder to the action decoder -- in an image-based control pipeline learned from behavior cloning. Inspired by the phenomenon of neural collapse (NC) in image classification, we investigate whether a similar law of clustering emerges in the visual representation space. Since image-based control is a regression task without explicitly defined classes, the central piece of the puzzle lies in determining according to what implicit classes the visual features cluster, if such a law exists. Focusing on image-based planar pushing, we posit the most important role of the visual representation in a control task is to convey a goal to the action decoder. We then classify training samples of expert demonstrations into eight "control-oriented" classes based on (a) the relative pose between the object and the target in the input or (b) the relative pose of the object induced by expert actions in the output, where one class corresponds to one relative pose orthant (REPO). Across four different instantiations of architecture, we report the prevalent emergence of control-oriented clustering in the visual representation space according to the eight REPOs. Beyond empirical observation, we show such a law of clustering can be leveraged as an algorithmic tool to improve test-time performance when training a policy with limited expert demonstrations. Particularly, we pretrain the vision encoder using NC as a regularization to encourage control-oriented clustering of the visual features. Surprisingly, such an NC-pretrained vision encoder, when finetuned end-to-end with the action decoder, boosts the test-time performance by 10% to 35% in the low-data regime. Real-world vision-based planar pushing experiments confirmed the surprising advantage of control-oriented visual representation pretraining.