Cross-modal fashion synthesis and editing offer intelligent support to fashion designers by enabling the automatic generation and local modification of design drafts.While current diffusion models demonstrate commendable stability and controllability in image synthesis,they still face significant challenges in generating fashion design from abstract design elements and fine-grained editing.Abstract sensory expressions, \eg office, business, and party, form the high-level design concepts, while measurable aspects like sleeve length, collar type, and pant length are considered the low-level attributes of clothing.Controlling and editing fashion images using lengthy text descriptions poses a difficulty.In this paper, we propose HieraFashDiff,a novel fashion design method using the shared multi-stage diffusion model encompassing high-level design concepts and low-level clothing attributes in a hierarchical structure.Specifically, we categorized the input text into different levels and fed them in different time step to the diffusion model according to the criteria of professional clothing designers.HieraFashDiff allows designers to add low-level attributes after high-level prompts for interactive editing incrementally.In addition, we design a differentiable loss function in the sampling process with a mask to keep non-edit areas.Comprehensive experiments performed on our newly conducted Hierarchical fashion dataset,demonstrate that our proposed method outperforms other state-of-the-art competitors.
Face recognition service has been used in many fields and brings much convenience to people. However, once the user's facial data is transmitted to a service provider, the user will lose control of his/her private data. In recent years, there exist various security and privacy issues due to the leakage of facial data. Although many privacy-preserving methods have been proposed, they usually fail when they are not accessible to adversaries' strategies or auxiliary data. Hence, in this paper, by fully considering two cases of uploading facial images and facial features, which are very typical in face recognition service systems, we proposed a data privacy minimization transformation (PMT) method. This method can process the original facial data based on the shallow model of authorized services to obtain the obfuscated data. The obfuscated data can not only maintain satisfactory performance on authorized models and restrict the performance on other unauthorized models but also prevent original privacy data from leaking by AI methods and human visual theft. Additionally, since a service provider may execute preprocessing operations on the received data, we also propose an enhanced perturbation method to improve the robustness of PMT. Besides, to authorize one facial image to multiple service models simultaneously, a multiple restriction mechanism is proposed to improve the scalability of PMT. Finally, we conduct extensive experiments and evaluate the effectiveness of the proposed PMT in defending against face reconstruction, data abuse, and face attribute estimation attacks. These experimental results demonstrate that PMT performs well in preventing facial data abuse and privacy leakage while maintaining face recognition accuracy.
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include key-framing, physics-based simulation, and database methods via motion graphs. Recently, motion generators based on deep learning have been introduced. Although these learning models can automatically generate highly intricate stylized motions of arbitrary length, they still lack user control. To this end, we introduce the problem of long-term inbetweening, which involves automatically synthesizing complex motions over a long time interval given very sparse keyframes by users. We identify a number of challenges related to this problem, including maintaining biomechanical and keyframe constraints, preserving natural motions, and designing the entire motion sequence holistically while considering all constraints. We introduce a biomechanically constrained generative adversarial network that performs long-term inbetweening of human motions, conditioned on keyframe constraints. This network uses a novel two-stage approach where it first predicts local motion in the form of joint angles, and then predicts global motion, i.e. the global path that the character follows. Since there are typically a number of possible motions that could satisfy the given user constraints, we also enable our network to generate a variety of outputs with a scheme that we call Motion DNA. This approach allows the user to manipulate and influence the output content by feeding seed motions (DNA) to the network. Trained with 79 classes of captured motion data, our network performs robustly on a variety of highly complex motion styles.