This article is a primer on concept extrapolation - the ability to take a concept, a feature, or a goal that is defined in one context and extrapolate it safely to a more general context. Concept extrapolation aims to solve model splintering - a ubiquitous occurrence wherein the features or concepts shift as the world changes over time. Through discussing value splintering and value extrapolation the article argues that concept extrapolation is necessary for Artificial Intelligence alignment.
Iterative machine learning algorithms used to power recommender systems often change people's preferences by trying to learn them. Further a recommender can better predict what a user will do by making its users more predictable. Some preference changes on the part of the user are self-induced and desired whether the recommender caused them or not. This paper proposes that solutions to preference manipulation in recommender systems must take into account certain meta-preferences (preferences over another preference) in order to respect the autonomy of the user and not be manipulative.
Human-robot interaction exerts influence towards the human, which often changes behavior. This article explores an externality of this changed behavior - preference change. It expands on previous work on preference change in AI systems. Specifically, this article will explore how a robot's adaptive behavior, personalized to the user, can exert influence through social interactions, that in turn change a user's preference. It argues that the risk of this is high given a robot's unique ability to influence behavior compared to other pervasive technologies. Persuasive Robotics thus runs the risk of being manipulative.
As artificial intelligence becomes more powerful and a ubiquitous presence in daily life, it is imperative to understand and manage the impact of AI systems on our lives and decisions. Modern ML systems often change user behavior (e.g. personalized recommender systems learn user preferences to deliver recommendations that change online behavior). An externality of behavior change is preference change. This article argues for the establishment of a multidisciplinary endeavor focused on understanding how AI systems change preference: Preference Science. We operationalize preference to incorporate concepts from various disciplines, outlining the importance of meta-preferences and preference-change preferences, and proposing a preliminary framework for how preferences change. We draw a distinction between preference change, permissible preference change, and outright preference manipulation. A diversity of disciplines contribute unique insights to this framework.
Intent modifies an actor's culpability of many types wrongdoing. Autonomous Algorithmic Agents have the capability of causing harm, and whilst their current lack of legal personhood precludes them from committing crimes, it is useful for a number of parties to understand under what type of intentional mode an algorithm might transgress. From the perspective of the creator or owner they would like ensure that their algorithms never intend to cause harm by doing things that would otherwise be labelled criminal if committed by a legal person. Prosecutors might have an interest in understanding whether the actions of an algorithm were internally intended according to a transparent definition of the concept. The presence or absence of intention in the algorithmic agent might inform the court as to the complicity of its owner. This article introduces definitions for direct, oblique (or indirect) and ulterior intent which can be used to test for intent in an algorithmic actor.
One approach to defining Intention is to use the counterfactual tools developed to define Causality. Direct Intention is considered the highest level of intent in the common law, and is a sufficient component for the most serious crimes to be committed. Loosely defined it is the commission of actions to bring about a desired or targeted outcome. Direct Intention is not always necessary for the most serious category of crimes because society has also found it necessary to develop a theory of intention around side-effects, known as oblique intent or indirect intent. This is to prevent moral harms from going unpunished which were not the aim of the actor, but were natural consequences nevertheless. This paper uses a canonical example of a plane owner, planting a bomb on their own plane in order to collect insurance, to illustrate how two accounts of counterfactual intent do not conclude that murder of the plane's passengers and crew were directly intended. We extend both frameworks to include a definition of oblique intent developed in Ashton (2021)
Campbell-Goodhart's law relates to the causal inference error whereby decision-making agents aim to influence variables which are correlated to their goal objective but do not reliably cause it. This is a well known error in Economics and Political Science but not widely labelled in Artificial Intelligence research. Through a simple example, we show how off-the-shelf deep Reinforcement Learning (RL) algorithms are not necessarily immune to this cognitive error. The off-policy learning method is tricked, whilst the on-policy method is not. The practical implication is that naive application of RL to complex real life problems can result in the same types of policy errors that humans make. Great care should be taken around understanding the causal model that underpins a solution derived from Reinforcement Learning.