Abstract:Current multiparty turn-taking models often rely on complex microphone arrays or multi-camera setups, limiting their applicability in human-robot interaction scenarios. We introduce MuVAP, a causal multimodal framework that extends Voice Activity Projection by grounding acoustic predictions in face tracks, enabling speaker-aware turn-taking predictions from a monaural audio stream and a single camera view. To address the combinatorial complexity of modeling multiple speakers, we propose Role-Relative Projection, which maps any N-speaker interaction onto a fixed current versus next floor-holder state. Because existing audiovisual datasets contain disruptive editing cuts that break causal tracking, we introduce the Audio-Visual Conversation Corpus, a 31-hour dataset of unedited, single-camera multiparty conversations. Evaluations demonstrate that MuVAP outperforms strong baselines on Shift-Hold and next-speaker prediction tasks across two- and three-speaker settings.
Abstract:To enable meaningful human-robot interaction (HRI), a robot must continuously assess engagement by consistently tracking users over time. State-of-the-art computer vision models, however, are heavily optimized for surveillance or autonomous driving. A social robot faces distinct egocentric challenges, such as humans bouncing, obstructing each other, or leaving the frame. Frequent identity switches (IDSW) cause the robot to lose its footing mid-conversation. To address this, we introduce a novel, custom-annotated egocentric dataset collected via the Furhat robot to capture complex social dynamics. We present a systematic evaluation isolating detection errors from tracking logic, comparing face versus body tracking, and assessing the impact of extended spatial memory and appearance re-identification (ReID). Results indicate that increasing spatial memory mitigates prolonged occlusions but fails on complex dynamic events. Integrating ReID resolves complex switches but exhibits opposing effects: it substantially improves body tracking stability, yet causes facial IDSW to spike due to profile angle sensitivity. Ultimately, our optimized pipeline reduces IDSW by 49\%, mitigating interaction breakdowns. Because standard benchmarks lack dense, close-quarter occlusions, this work highlights the critical need for natively captured social dynamics to truly validate HRI perception models.
Abstract:In recent years, several Speech Language Models (SLMs) that represent speech and written text jointly have been presented. The question then emerges about how model-internal mechanisms are similar and different when operating in the two modalities. We focus on how these systems encode, store, and retrieve factual knowledge, which has previously been investigated for text-only models. To investigate mechanisms behind the storage and recall of factual association in SLMs, we leverage Causal Mediation Analysis, a technique previously applied to text-based models. Initial results using SpiritLM, a multimodal model integrating discrete speech tokens reveal discrepancies between text-to-text and speech-to-text results, suggesting that the emergent mechanisms for factual recall are only partially carried over from the text to the speech modality. These results advance our understanding of how internal mechanisms encode factual associations in SLMs while contributing insights for improving speech-enabled AI systems.
Abstract:Full-stream text-to-speech (TTS) for interactive systems must start speaking with minimal delay while remaining controllable as text arrives incrementally. We present VoXtream2, a zero-shot full-stream TTS model with dynamic speaking-rate control that can be updated mid-utterance on the fly. VoXtream2 combines a distribution matching mechanism over duration states with classifier-free guidance across conditioning signals to improve controllability and synthesis quality. Prompt-text masking enables textless audio prompting, removing the need for prompt transcription. Across standard zero-shot benchmarks and a dedicated speaking-rate test set, VoXtream2 achieves competitive objective and subjective results against public baselines despite a smaller model and less training data. In full-stream mode, it runs 4 times faster than real time with 74 ms first-packet latency on a consumer GPU.
Abstract:We present VoXtream, a fully autoregressive, zero-shot streaming text-to-speech (TTS) system for real-time use that begins speaking from the first word. VoXtream directly maps incoming phonemes to audio tokens using a monotonic alignment scheme and a dynamic look-ahead that does not delay onset. Built around an incremental phoneme transformer, a temporal transformer predicting semantic and duration tokens, and a depth transformer producing acoustic tokens, VoXtream achieves, to our knowledge, the lowest initial delay among publicly available streaming TTS: 102 ms on GPU. Despite being trained on a mid-scale 9k-hour corpus, it matches or surpasses larger baselines on several metrics, while delivering competitive quality in both output- and full-streaming settings. Demo and code are available at https://herimor.github.io/voxtream.
Abstract:Turn-taking in dialogue follows universal constraints but also varies significantly. This study examines how demographic (sex, age, education) and individual factors shape turn-taking using a large dataset of US English conversations (Fisher). We analyze Transition Floor Offset (TFO) and find notable interspeaker variation. Sex and age have small but significant effects female speakers and older individuals exhibit slightly shorter offsets - while education shows no effect. Lighter topics correlate with shorter TFOs. However, individual differences have a greater impact, driven by a strong idiosyncratic and an even stronger "dyadosyncratic" component - speakers in a dyad resemble each other more than they resemble themselves in different dyads. This suggests that the dyadic relationship and joint activity are the strongest determinants of TFO, outweighing demographic influences.
Abstract:Vocal feedback (e.g., `mhm', `yeah', `okay') is an important component of spoken dialogue and is crucial to ensuring common ground in conversational systems. The exact meaning of such feedback is conveyed through both lexical and prosodic form. In this work, we investigate the perceived prosodic similarity of vocal feedback with the same lexical form, and to what extent existing speech representations reflect such similarities. A triadic comparison task with recruited participants is used to measure perceived similarity of feedback responses taken from two different datasets. We find that spectral and self-supervised speech representations encode prosody better than extracted pitch features, especially in the case of feedback from the same speaker. We also find that it is possible to further condense and align the representations to human perception through contrastive learning.




Abstract:When encountering a robot in the wild, it is not inherently clear to human users what the robot's capabilities are. When encountering misunderstandings or problems in spoken interaction, robots often just apologize and move on, without additional effort to make sure the user understands what happened. We set out to compare the effect of two speech based capability communication strategies (proactive, reactive) to a robot without such a strategy, in regard to the user's rating of and their behavior during the interaction. For this, we conducted an in-person user study with 120 participants who had three speech-based interactions with a social robot in a restaurant setting. Our results suggest that users preferred the robot communicating its capabilities proactively and adjusted their behavior in those interactions, using a more conversational interaction style while also enjoying the interaction more.




Abstract:Turn-taking is a fundamental aspect of conversation, but current Human-Robot Interaction (HRI) systems often rely on simplistic, silence-based models, leading to unnatural pauses and interruptions. This paper investigates, for the first time, the application of general turn-taking models, specifically TurnGPT and Voice Activity Projection (VAP), to improve conversational dynamics in HRI. These models are trained on human-human dialogue data using self-supervised learning objectives, without requiring domain-specific fine-tuning. We propose methods for using these models in tandem to predict when a robot should begin preparing responses, take turns, and handle potential interruptions. We evaluated the proposed system in a within-subject study against a traditional baseline system, using the Furhat robot with 39 adults in a conversational setting, in combination with a large language model for autonomous response generation. The results show that participants significantly prefer the proposed system, and it significantly reduces response delays and interruptions.




Abstract:In human conversations, short backchannel utterances such as "yeah" and "oh" play a crucial role in facilitating smooth and engaging dialogue. These backchannels signal attentiveness and understanding without interrupting the speaker, making their accurate prediction essential for creating more natural conversational agents. This paper proposes a novel method for real-time, continuous backchannel prediction using a fine-tuned Voice Activity Projection (VAP) model. While existing approaches have relied on turn-based or artificially balanced datasets, our approach predicts both the timing and type of backchannels in a continuous and frame-wise manner on unbalanced, real-world datasets. We first pre-train the VAP model on a general dialogue corpus to capture conversational dynamics and then fine-tune it on a specialized dataset focused on backchannel behavior. Experimental results demonstrate that our model outperforms baseline methods in both timing and type prediction tasks, achieving robust performance in real-time environments. This research offers a promising step toward more responsive and human-like dialogue systems, with implications for interactive spoken dialogue applications such as virtual assistants and robots.