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Abstract:We propose a modal logic in which counting modalities appear in linear inequalities. We show that each formula can be transformed into an equivalent graph neural network (GNN). We also show that a broad class of GNNs can be transformed efficiently into a formula, thus significantly improving upon the literature about the logical expressiveness of GNNs. We also show that the satisfiability problem is PSPACE-complete. These results bring together the promise of using standard logical methods for reasoning about GNNs and their properties, particularly in applications such as GNN querying, equivalence checking, etc. We prove that such natural problems can be solved in polynomial space.

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Abstract:We present a novel semantics for the language of multi-agent only believing exploiting belief bases, and show how to use it for automatically checking formulas of this language and of its dynamic extension with private belief expansion operators. We provide a PSPACE algorithm for model checking relying on a reduction to QBF and alternative dedicated algorithm relying on the exploration of the state space. We present an implementation of the QBF-based algorithm and some experimental results on computation time in a concrete example.

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Abstract:In this paper, we propose a modal logic in which counting modalities appear in linear inequalities. We show that each formula can be transformed into an equivalent graph neural network (GNN). We also show that each GNN can be transformed into a formula. We show that the satisfiability problem is decidable. We also discuss some variants that are in PSPACE.

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Abstract:Public observation logic (POL) reasons about agent expectations and agent observations in various real world situations. The expectations of agents take shape based on certain protocols about the world around and they remove those possible scenarios where their expectations and observations do not match. This in turn influences the epistemic reasoning of these agents. In this work, we study the computational complexity of the satisfaction problems of various fragments of POL. In the process, we also highlight the inevitable link that these fragments have with the well-studied Public announcement logic.

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Abstract:Public observation logic (POL) is a variant of dynamic epistemic logic to reason about agent expectations and agent observations. Agents have certain expectations, regarding the situation at hand, that are actuated by the relevant protocols, and they eliminate possible worlds in which their expectations do not match with their observations. In this work, we investigate the computational complexity of the model checking problem for POL and prove its PSPACE-completeness. We also study various syntactic fragments of POL. We exemplify the applicability of POL model checking in verifying different characteristics and features of an interactive system with respect to the distinct expectations and (matching) observations of the system. Finally, we provide a discussion on the implementation of the model checking algorithms.

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Abstract:We study a variant of the multi-agent path finding problem (MAPF) in which agents are required to remain connected to each other and to a designated base. This problem has applications in search and rescue missions where the entire execution must be monitored by a human operator. We re-visit the conflict-based search algorithm known for MAPF, and define a variant where conflicts arise from disconnections rather than collisions. We study optimizations, and give experimental results in which we compare our algorithms with the literature.

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Authors:Bastien Maubert, Aniello Murano, Sophie Pinchinat, François Schwarzentruber, Silvia Stranieri

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Abstract:Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games with imperfect information where the actions available to the players are described very precisely. This framework makes it possible to define easily, for instance, classes of games where players can only use public actions or public announcements. These games have been studied for reachability objectives, where the aim is to reach a situation satisfying some epistemic property expressed in epistemic logic; several (un)decidability results have been established. In this work we show that the decidability results obtained for reachability objectives extend to a much more general class of winning conditions, namely those expressible in the epistemic temporal logic LTLK. To do so we establish that the infinite game structures generated by DEL public actions are regular, and we describe how to obtain finite representations on which we rely to solve them.

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Abstract:Motivated by the increasing appeal of robots in information-gathering missions, we study multi-agent path planning problems in which the agents must remain interconnected. We model an area by a topological graph specifying the movement and the connectivity constraints of the agents. We study the theoretical complexity of the reachability and the coverage problems of a fleet of connected agents on various classes of topological graphs. We establish the complexity of these problems on known classes, and introduce a new class called sight-moveable graphs which admit efficient algorithms.

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