Antibodies are proteins produced by the immune system that can identify and neutralise a wide variety of antigens with high specificity and affinity, and constitute the most successful class of biotherapeutics. With the advent of next-generation sequencing, billions of antibody sequences have been collected in recent years, though their application in the design of better therapeutics has been constrained by the sheer volume and complexity of the data. To address this challenge, we present IgBert and IgT5, the best performing antibody-specific language models developed to date which can consistently handle both paired and unpaired variable region sequences as input. These models are trained comprehensively using the more than two billion unpaired sequences and two million paired sequences of light and heavy chains present in the Observed Antibody Space dataset. We show that our models outperform existing antibody and protein language models on a diverse range of design and regression tasks relevant to antibody engineering. This advancement marks a significant leap forward in leveraging machine learning, large scale data sets and high-performance computing for enhancing antibody design for therapeutic development.
We consider the problem of antibody sequence design given 3D structural information. Building on previous work, we propose a fine-tuned inverse folding model that is specifically optimised for antibody structures and outperforms generic protein models on sequence recovery and structure robustness when applied on antibodies, with notable improvement on the hypervariable CDR-H3 loop. We study the canonical conformations of complementarity-determining regions and find improved encoding of these loops into known clusters. Finally, we consider the applications of our model to drug discovery and binder design and evaluate the quality of proposed sequences using physics-based methods.
Entity Linking is one of the most common Natural Language Processing tasks in practical applications, but so far efficient end-to-end solutions with multilingual coverage have been lacking, leading to complex model stacks. To fill this gap, we release and open source BELA, the first fully end-to-end multilingual entity linking model that efficiently detects and links entities in texts in any of 97 languages. We provide here a detailed description of the model and report BELA's performance on four entity linking datasets covering high- and low-resource languages.
Entity linking methods based on dense retrieval are an efficient and widely used solution in large-scale applications, but they fall short of the performance of generative models, as they are sensitive to the structure of the embedding space. In order to address this issue, this paper introduces DUCK, an approach to infusing structural information in the space of entity representations, using prior knowledge of entity types. Inspired by duck typing in programming languages, we propose to define the type of an entity based on the relations that it has with other entities in a knowledge graph. Then, porting the concept of box embeddings to spherical polar coordinates, we propose to represent relations as boxes on the hypersphere. We optimize the model to cluster entities of similar type by placing them inside the boxes corresponding to their relations. Our experiments show that our method sets new state-of-the-art results on standard entity-disambiguation benchmarks, it improves the performance of the model by up to 7.9 F1 points, outperforms other type-aware approaches, and matches the results of generative models with 18 times more parameters.
A significant challenge in the tagging of boosted objects via machine-learning technology is the prohibitive computational cost associated with training sophisticated models. Nevertheless, the universality of QCD suggests that a large amount of the information learnt in the training is common to different physical signals and experimental setups. In this article, we explore the use of transfer learning techniques to develop fast and data-efficient jet taggers that leverage such universality. We consider the graph neural networks LundNet and ParticleNet, and introduce two prescriptions to transfer an existing tagger into a new signal based either on fine-tuning all the weights of a model or alternatively on freezing a fraction of them. In the case of $W$-boson and top-quark tagging, we find that one can obtain reliable taggers using an order of magnitude less data with a corresponding speed-up of the training process. Moreover, while keeping the size of the training data set fixed, we observe a speed-up of the training by up to a factor of three. This offers a promising avenue to facilitate the use of such tools in collider physics experiments.
The identification of boosted heavy particles such as top quarks or vector bosons is one of the key problems arising in experimental studies at the Large Hadron Collider. In this article, we introduce LundNet, a novel jet tagging method which relies on graph neural networks and an efficient description of the radiation patterns within a jet to optimally disentangle signatures of boosted objects from background events. We apply this framework to a number of different benchmarks, showing significantly improved performance for top tagging compared to existing state-of-the-art algorithms. We study the robustness of the LundNet taggers to non-perturbative and detector effects, and show how kinematic cuts in the Lund plane can mitigate overfitting of the neural network to model-dependent contributions. Finally, we consider the computational complexity of this method and its scaling as a function of kinematic Lund plane cuts, showing an order of magnitude improvement in speed over previous graph-based taggers.
We introduce a generative model to simulate radiation patterns within a jet using the Lund jet plane. We show that using an appropriate neural network architecture with a stochastic generation of images, it is possible to construct a generative model which retrieves the underlying two-dimensional distribution to within a few percent. We compare our model with several alternative state-of-the-art generative techniques. Finally, we show how a mapping can be created between different categories of jets, and use this method to retroactively change simulation settings or the underlying process on an existing sample. These results provide a framework for significantly reducing simulation times through fast inference of the neural network as well as for data augmentation of physical measurements.
We introduce a novel implementation of a reinforcement learning (RL) algorithm which is designed to find an optimal jet grooming strategy, a critical tool for collider experiments. The RL agent is trained with a reward function constructed to optimize the resulting jet properties, using both signal and background samples in a simultaneous multi-level training. We show that the grooming algorithm derived from the deep RL agent can match state-of-the-art techniques used at the Large Hadron Collider, resulting in improved mass resolution for boosted objects. Given a suitable reward function, the agent learns how to train a policy which optimally removes soft wide-angle radiation, allowing for a modular grooming technique that can be applied in a wide range of contexts. These results are accessible through the corresponding GroomRL framework.