Abstract:We present GASP, a GPU-Accelerated Safe Planner for real-time, collision-aware joint-space motion generation in known environments. GASP combines a clamped B-spline trajectory parameterization with a convolutional residual neural network that predicts the free interior control points, while analytically inserted boundary control points enforce initial and final derivative constraints for collision-aware planning under non-stationary conditions. A conditional variational autoencoder samples multiple trajectory candidates, which are decoded and validated in parallel on the GPU, yielding a batched planner for collision-aware coupled joint-space motion with near-millisecond inference. We validate GASP as an online motion-generation module, where it achieves analytical-level success rates with high collision-aware feasibility and substantially reduces inference time relative to GPU-based trajectory optimization. We further deploy GASP as a reinforcement-learning reset planner in competitive robotic table tennis, matching the baseline return rate while roughly halving training-time collisions.
Abstract:This paper focuses on the hardware specifications required for a table tennis robot to beat professional players. After analyzing the motions of elite players, we defined target specifications for the workspace, payload, external-force resistance, physical performance, serve capability, and end-effector accuracy. Based on these specifications, we developed "Ace", a custom 8-DoF robot. The mechanical structure was improved through topology optimization to minimize mass while preserving stiffness. Motor and gearbox selection was optimized using an inverse-dynamics torque model. Low-order per-joint dynamics models with delay compensation were identified and integrated into simulation to enable the use of an RL control policy. Experiments demonstrated repeated full-stroke swings with a cycle time of 0.8 s and a peak racket-center velocity of 22 m/s. The robot successfully defeated multiple professional players.
Abstract:Dexterous manipulation of objects once held in hand remains a challenge. Such skills are, however, necessary for robotics to move beyond gripper-based manipulation and use all the dexterity offered by anthropomorphic robotic hands. One major challenge when manipulating an object within the hand is that fingers must move around the object while avoiding collision with other fingers or the object. Such collision-free paths must be computed in real-time, as the smallest deviation from the original plan can easily lead to collisions. We present a real-time approach to computing collision-free paths in a high-dimensional space. To guide the exploration, we learn an explicit representation of the free space, retrievable in real-time. We further combine this representation with closed-loop control via dynamical systems and sampling-based motion planning and show that the combination increases performance compared to alternatives, offering efficient search of feasible paths and real-time obstacle avoidance in a multi-fingered robotic hand.
Abstract:Haptic training simulators generally consist of three major components, namely a human operator, a haptic interface, and a virtual environment. Appropriate dynamic modeling of each of these components can have far-reaching implications for the whole system's performance improvement in terms of transparency, the analogy to the real environment, and stability. In this paper, we developed a virtual-based haptic training simulator for Endoscopic Sinus Surgery (ESS) by doing a dynamic characterization of the phenomenological sinus tissue fracture in the virtual environment, using an input-constrained linear parametric variable model. A parallel robot manipulator equipped with a calibrated force sensor is employed as a haptic interface. A lumped five-parameter single-degree-of-freedom mass-stiffness-damping impedance model is assigned to the operator's arm dynamic. A robust online output feedback quasi-min-max model predictive control (MPC) framework is proposed to stabilize the system during the switching between the piecewise linear dynamics of the virtual environment. The simulations and the experimental results demonstrate the effectiveness of the proposed control algorithm in terms of robustness and convergence to the desired impedance quantities.
Abstract:Simulated training platforms offer a suitable avenue for surgical students and professionals to build and improve upon their skills, without the hassle of traditional training methods. To enhance the degree of realistic interaction paradigms of training simulators, great work has been done to both model simulated anatomy in more realistic fashion, as well as providing appropriate haptic feedback to the trainee. As such, this chapter seeks to discuss the ongoing research being conducted on haptic feedback-incorporated simulators specifically for Endoscopic Sinus Surgery (ESS). This chapter offers a brief comparative analysis of some EES simulators, in addition to a deeper quantitative and qualitative look into our approach to designing and prototyping a complete virtual-based haptic EES training platform.