Current video coding standards, including H.264/AVC, HEVC, and VVC, employ discrete cosine transform (DCT), discrete sine transform (DST), and secondary to Karhunen-Loeve transforms (KLTs) decorrelate the intra-prediction residuals. However, the efficiency of these transforms in decorrelation can be limited when the signal has a non-smooth and non-periodic structure, such as those occurring in textures with intricate patterns. This paper introduces a novel adaptive separable path graph-based transform (GBT) that can provide better decorrelation than the DCT for intra-predicted texture data. The proposed GBT is learned in an online scenario with sequential K-means clustering, which groups similar blocks during encoding and decoding to adaptively learn the GBT for the current block from previously reconstructed areas with similar characteristics. A signaling overhead is added to the bitstream of each coding block to indicate the usage of the proposed graph-based transform. We assess the performance of this method combined with H.264/AVC intra-coding tools and demonstrate that it can significantly outperform H.264/AVC DCT for intra-predicted texture data.
Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision denoising methods cannot be executed in real time for large-scale point clouds owing to the complexity of graph constructions with K nearest neighbors and noise level estimation. This paper proposes a fast graph-based denoising (FGBD) for a large-scale point cloud. First, high-speed graph construction is achieved by scanning a point cloud in various directions and searching adjacent neighborhoods on the scanning lines. Second, we propose a fast noise level estimation method using eigenvalues of the covariance matrix on a graph. Finally, we also propose a new low-cost filter selection method to enhance denoising accuracy to compensate for the degradation caused by the acceleration algorithms. In our experiments, we succeeded in reducing the processing time dramatically while maintaining accuracy relative to conventional denoising methods. Denoising was performed at 30fps, with frames containing approximately 1 million points.
In most work to date, graph signal sampling and reconstruction algorithms are intrinsically tied to graph properties, assuming bandlimitedness and optimal sampling set choices. However, practical scenarios often defy these assumptions, leading to suboptimal performance. In the context of sampling and reconstruction, graph irregularities lead to varying contributions from sampled nodes for interpolation and differing levels of reliability for interpolated nodes. The existing GFT-based methods in the literature make bandlimited signal approximations without taking into account graph irregularities and the relative significance of nodes, resulting in suboptimal reconstruction performance under various mismatch conditions. In this paper, we leverage the GFT equipped with a specific inner product to address graph irregularities and account for the relative importance of nodes during the bandlimited signal approximation and interpolation process. Empirical evidence demonstrates that the proposed method outperforms other GFT-based approaches for bandlimited signal interpolation in challenging scenarios, such as sampling sets selected independently of the underlying graph, low sampling rates, and high noise levels.
In this paper, we explore the topic of graph learning from the perspective of the Irregularity-Aware Graph Fourier Transform, with the goal of learning the graph signal space inner product to better model data. We propose a novel method to learn a graph with smaller edge weight upper bounds compared to combinatorial Laplacian approaches. Experimentally, our approach yields much sparser graphs compared to a combinatorial Laplacian approach, with a more interpretable model.
User generated content (UGC) refers to videos that are uploaded by users and shared over the Internet. UGC may have low quality due to noise and previous compression. When re-encoding UGC for streaming or downloading, a traditional video coding pipeline will perform rate-distortion (RD) optimization to choose coding parameters. However, in the UGC video coding case, since the input is not pristine, quality ``saturation'' (or even degradation) can be observed, i.e., increased bitrate only leads to improved representation of coding artifacts and noise present in the UGC input. In this paper, we study the saturation problem in UGC compression, where the goal is to identify and avoid during encoding, the coding parameters and rates that lead to quality saturation. We proposed a geometric criterion for saturation detection that works with rate-distortion optimization, and only requires a few frames from the UGC video. In addition, we show how to combine the proposed saturation detection method with existing video coding systems that implement rate-distortion optimization for efficient compression of UGC videos.
Most codec designs rely on the mean squared error (MSE) as a fidelity metric in rate-distortion optimization, which allows to choose the optimal parameters in the transform domain but may fail to reflect perceptual quality. Alternative distortion metrics, such as the structural similarity index (SSIM), can be computed only pixel-wise, so they cannot be used directly for transform-domain bit allocation. Recently, the irregularity-aware graph Fourier transform (IAGFT) emerged as a means to include pixel-wise perceptual information in the transform design. This paper extends this idea by also learning a graph (and corresponding transform) for sets of blocks that share similar perceptual characteristics and are observed to differ statistically, leading to different learned graphs. We demonstrate the effectiveness of our method with both SSIM- and saliency-based criteria. We also propose a framework to derive separable transforms, including separable IAGFTs. An empirical evaluation based on the 5th CLIC dataset shows that our approach achieves improvements in terms of MS-SSIM with respect to existing methods.
In point cloud compression, exploiting temporal redundancy for inter predictive coding is challenging because of the irregular geometry. This paper proposes an efficient block-based inter-coding scheme for color attribute compression. The scheme includes integer-precision motion estimation and an adaptive graph based in-loop filtering scheme for improved attribute prediction. The proposed block-based motion estimation scheme consists of an initial motion search that exploits geometric and color attributes, followed by a motion refinement that only minimizes color prediction error. To further improve color prediction, we propose a vertex-domain low-pass graph filtering scheme that can adaptively remove noise from predictors computed from motion estimation with different accuracy. Our experiments demonstrate significant coding gain over state-of-the-art coding methods.
Video shared over the internet is commonly referred to as user generated content (UGC). UGC video may have low quality due to various factors including previous compression. UGC video is uploaded by users, and then it is re encoded to be made available at various levels of quality and resolution. In a traditional video coding pipeline the encoder parameters are optimized to minimize a rate-distortion criteria, but when the input signal has low quality, this results in sub-optimal coding parameters optimized to preserve undesirable artifacts. In this paper we formulate the UGC compression problem as that of compression of a noisy/corrupted source. The noisy source coding theorem reveals that an optimal UGC compression system is comprised of optimal denoising of the UGC signal, followed by compression of the denoised signal. Since optimal denoising is unattainable and users may be against modification of their content, we propose using denoised references to compute distortion, so the encoding process can be guided towards perceptually better solutions. We demonstrate the effectiveness of the proposed strategy for JPEG compression of UGC images and videos.
We study the design of filter banks for signals defined on the nodes of graphs. We propose novel two channel filter banks, that can be applied to arbitrary graphs, given a positive semi definite variation operator, while using downsampling operators on arbitrary vertex partitions. The proposed filter banks also satisfy several desirable properties, including perfect reconstruction, and critical sampling, while having efficient implementations. Our results generalize previous approaches only valid for the normalized Laplacian of bipartite graphs. We consider graph Fourier transforms (GFTs) given by the generalized eigenvectors of the variation operator. This GFT basis is orthogonal in an alternative inner product space, which depends on the choices of downsampling sets and variation operators. We show that the spectral folding property of the normalized Laplacian of bipartite graphs, at the core of bipartite filter bank theory, can be generalized for the proposed GFT if the inner product matrix is chosen properly. We give a probabilistic interpretation to the proposed filter banks using Gaussian graphical models. We also study orthogonality properties of tree structured filter banks, and propose a vertex partition algorithm for downsampling. We show that the proposed filter banks can be implemented efficiently on 3D point clouds, with hundreds of thousands of points (nodes), while also improving the color signal representation quality over competing state of the art approaches.
Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.