Abstract:A bounded agent may obtain information for a decision from its own past, from peers, or from both sources. Retaining task-relevant history can reduce later communication, while a peer message can supply what memory lacks. Under limits on both resources, how should an agent allocate its information budget? Given a fixed task and decision rule, the memory and message rate pairs attaining a performance threshold form an achievable region under specified rules for using history and peer observations. We call its efficient boundary the remembering--signaling frontier. Across conditions where history permits the same maximum reduction in task loss, we hypothesize that a bounded agent will need less peer communication when it obtains a larger loss reduction from history. In preliminary referential games, target repetition coincided with shorter successful messages, while predictability from a hidden cyclic rule did not shorten them. Experiments varying memory and message rates can estimate the frontier and test this prediction across cooperative tasks.
Abstract:A personal AI system needs a model of the user's goals, constraints, and ongoing commitments to plan and act on their behalf, and the quality of that model is bounded by what the system can observe. Broader observation does not by itself improve assistance because a bounded system must select and compress information for the task at hand. We argue that this observation bottleneck has a cooperative structure: the system builds a partial model of the user's changing life, the user evaluates its actions, and the user's consent and control shape what it can observe next. Useful and inspectable behavior can give users a reason to maintain or expand the observation channel, while failures can lead them to correct, narrow, revoke, or abandon it. We use the term cooperative observation for this feedback loop among usefulness, trust, and future access, and propose it as a framework for personal intelligence. We report a preliminary single-subject account from Organizm, a prototype used over six months, and outline evaluation directions for measuring how observation quality shapes personal AI.
Abstract:How do two agents invent a shared language from scratch? In a Lewis signaling game, a sender and receiver must coordinate on a code using only their interaction history. We study five memory architectures across varying channel configurations with LLM agents and find that memory architecture matters more than channel capacity. Agents with a persistent private notebook benefit from surplus channel capacity and avoid the high-capacity collapse seen in stateless agents, achieving the most reliable coordination ($0.867 \pm 0.023$ at capacity = 25). Stateless agents peak at moderate capacity and then degrade as the vocabulary grows beyond what a rolling context window can track The notebook externalizes learned conventions, freeing agents from having to re-derive codes each round. An information bottleneck-inspired argument predicts an optimal capacity equal to the number of objects. Instead, the bottleneck (capacity = 8) proves to be a fragility point, and surplus capacity is generally better. We show that channel capacity alone cannot predict coordination; memory architecture determines whether agents turn interaction history into stable conventions, and both dimensions are needed to understand how signals become language.