Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex and is still an open research problem. Tackling the challenges in DOM demands breakthroughs in almost all aspects of robotics, namely hardware design, sensing, deformation modeling, planning, and control. In this article, we highlight the main challenges that arise by considering deformation and review recent advances in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing promising directions of research.
We present a method for contraction-based feedback motion planning of locally incrementally exponentially stabilizable systems with unknown dynamics that provides probabilistic safety and reachability guarantees. Given a dynamics dataset, our method learns a deep control-affine approximation of the dynamics. To find a trusted domain where this model can be used for planning, we obtain an estimate of the Lipschitz constant of the model error, which is valid with a given probability, in a region around the training data, providing a local, spatially-varying model error bound. We derive a trajectory tracking error bound for a contraction-based controller that is subjected to this model error, and then learn a controller that optimizes this tracking bound. With a given probability, we verify the correctness of the controller and tracking error bound in the trusted domain. We then use the trajectory error bound together with the trusted domain to guide a sampling-based planner to return trajectories that can be robustly tracked in execution. We show results on a 4D car, a 6D quadrotor, and a 22D deformable object manipulation task, showing our method plans safely with learned models of high-dimensional underactuated systems, while baselines that plan without considering the tracking error bound or the trusted domain can fail to stabilize the system and become unsafe.
Despite rapid progress in scene segmentation in recent years, 3D segmentation methods are still limited when there is severe occlusion. The key challenge is estimating the segment boundaries of (partially) occluded objects, which are inherently ambiguous when considering only a single frame. In this work, we propose Multihypothesis Segmentation Tracking (MST), a novel method for volumetric segmentation in changing scenes, which allows scene ambiguity to be tracked and our estimates to be adjusted over time as we interact with the scene. Two main innovations allow us to tackle this difficult problem: 1) A novel way to sample possible segmentations from a segmentation tree; and 2) A novel approach to fusing tracking results with multiple segmentation estimates. These methods allow MST to track the segmentation state over time and incorporate new information, such as new objects being revealed. We evaluate our method on several cluttered tabletop environments in simulation and reality. Our results show that MST outperforms baselines in all tested scenes.
When manipulating a novel object with complex dynamics, a state representation is not always available, for example for deformable objects. Learning both a representation and dynamics from observations requires large amounts of data. We propose Learned Visual Similarity Predictive Control (LVSPC), a novel method for data-efficient learning to control systems with complex dynamics and high-dimensional state spaces from images. LVSPC leverages a given simple model approximation from which image observations can be generated. We use these images to train a perception model that estimates the simple model state from observations of the complex system online. We then use data from the complex system to fit the parameters of the simple model and learn where this model is inaccurate, also online. Finally, we use Model Predictive Control and bias the controller away from regions where the simple model is inaccurate and thus where the controller is less reliable. We evaluate LVSPC on two tasks; manipulating a tethered mass and a rope. We find that our method performs comparably to state-of-the-art reinforcement learning methods with an order of magnitude less data. LVSPC also completes the rope manipulation task on a real robot with 80% success rate after only 10 trials, despite using a perception system trained only on images from simulation.
Estimating the state of a deformable object is crucial for robotic manipulation, yet accurate tracking is challenging when the object is partially-occluded. To address this problem, we propose an occlusion-robust RGBD sequence tracking framework based on Coherent Point Drift (CPD). To mitigate the effects of occlusion, our method 1) Uses a combination of locally linear embedding and constrained optimization to regularize the output of CPD, thus enforcing topological consistency when occlusions create disconnected pieces of the object; 2) Reasons about the free-space visible by an RGBD sensor to better estimate the prior on point location and to detect tracking failures during occlusion; and 3) Uses shape descriptors to find the most relevant previous state of the object to use for tracking after a severe occlusion. Our method does not rely on physics simulation or a physical model of the object, which can be difficult to obtain in unstructured environments. Despite having no physical model, our experiments demonstrate that our method achieves improved accuracy in the presence of occlusion as compared to a physics-based CPD method while maintaining adequate run-time.
We propose PSSNet, a network architecture for generating diverse plausible 3D reconstructions from a single 2.5D depth image. Existing methods tend to produce only small variations on a single shape, even when multiple shapes are consistent with an observation. To obtain diversity we alter a Variational Auto Encoder by providing a learned shape bounding box feature as side information during training. Since these features are known during training, we are able to add a supervised loss to the encoder and noiseless values to the decoder. To evaluate, we sample a set of completions from a network, construct a set of plausible shape matches for each test observation, and compare using our plausible diversity metric defined over sets of shapes. We perform experiments using Shapenet mugs and partially-occluded YCB objects and find that our method performs comparably in datasets with little ambiguity, and outperforms existing methods when many shapes plausibly fit an observed depth image. We demonstrate one use for PSSNet on a physical robot when grasping objects in occlusion and clutter.
We present a method for learning to satisfy uncertain constraints from demonstrations. Our method uses robust optimization to obtain a belief over the potentially infinite set of possible constraints consistent with the demonstrations, and then uses this belief to plan trajectories that trade off performance with satisfying the possible constraints. We use these trajectories in a closed-loop policy that executes and replans using belief updates, which incorporate data gathered during execution. We derive guarantees on the accuracy of our constraint belief and probabilistic guarantees on plan safety. We present results on a 7-DOF arm and 12D quadrotor, showing our method can learn to satisfy high-dimensional (up to 30D) uncertain constraints, and outperforms baselines in safety and efficiency.
In order to manipulate a deformable object, such as rope or cloth, in unstructured environments, robots need a way to estimate its current shape. However, tracking the shape of a deformable object can be challenging because of the object's high flexibility, (self-)occlusion, and interaction with obstacles. Building a high-fidelity physics simulation to aid in tracking is difficult for novel environments. Instead we focus on tracking the object based on RGBD images and geometric motion estimates and obstacles. Our key contributions over previous work in this vein are: 1) A better way to handle severe occlusion by using a motion model to regularize the tracking estimate; and 2) The formulation of \textit{convex} geometric constraints, which allow us to prevent self-intersection and penetration into known obstacles via a post-processing step. These contributions allow us to outperform previous methods by a large margin in terms of accuracy in scenarios with severe occlusion and obstacles.