We address the problem of identifying the optimal policy with a fixed confidence level in a multi-armed bandit setup, when \emph{the arms are subject to linear constraints}. Unlike the standard best-arm identification problem which is well studied, the optimal policy in this case may not be deterministic and could mix between several arms. This changes the geometry of the problem which we characterize via an information-theoretic lower bound. We introduce two asymptotically optimal algorithms for this setting, one based on the Track-and-Stop method and the other based on a game-theoretic approach. Both these algorithms try to track an optimal allocation based on the lower bound and computed by a weighted projection onto the boundary of a normal cone. Finally, we provide empirical results that validate our bounds and visualize how constraints change the hardness of the problem.
In this work we introduce a structured signaling game, an extension of the classical signaling game with a similarity structure between meanings in the context, along with a variant of the Rational Speech Act (RSA) framework which we call structured-RSA (sRSA) for pragmatic reasoning in structured domains. We explore the behavior of the sRSA in the domain of color and show that pragmatic agents using sRSA on top of semantic representations, derived from the World Color Survey, attain efficiency very close to the information theoretic limit after only 1 or 2 levels of recursion. We also explore the interaction between pragmatic reasoning and learning in multi-agent reinforcement learning framework. Our results illustrate that artificial agents using sRSA develop communication closer to the information theoretic frontier compared to agents using RSA and just reinforcement learning. We also find that the ambiguity of the semantic representation increases as the pragmatic agents are allowed to perform deeper reasoning about each other during learning.
It has been argued that semantic systems reflect pressure for efficiency, and a current debate concerns the cultural evolutionary process that produces this pattern. We consider efficiency as instantiated in the Information Bottleneck (IB) principle, and a model of cultural evolution that combines iterated learning and communication. We show that this model, instantiated in neural networks, converges to color naming systems that are efficient in the IB sense and similar to human color naming systems. We also show that iterated learning alone, and communication alone, do not yield the same outcome as clearly.
We propose algorithms based on a multi-level Thompson sampling scheme, for the stochastic multi-armed bandit and its contextual variant with linear expected rewards, in the setting where arms are clustered. We show, both theoretically and empirically, how exploiting a given cluster structure can significantly improve the regret and computational cost compared to using standard Thompson sampling. In the case of the stochastic multi-armed bandit we give upper bounds on the expected cumulative regret showing how it depends on the quality of the clustering. Finally, we perform an empirical evaluation showing that our algorithms perform well compared to previously proposed algorithms for bandits with clustered arms.
Recent work (Xu et al., 2020) has suggested that numeral systems in different languages are shaped by a functional need for efficient communication in an information-theoretic sense. Here we take a learning-theoretic approach and show how efficient communication emerges via reinforcement learning. In our framework, two artificial agents play a Lewis signaling game where the goal is to convey a numeral concept. The agents gradually learn to communicate using reinforcement learning and the resulting numeral systems are shown to be efficient in the information-theoretic framework of Regier et al. (2015); Gibson et al. (2017). They are also shown to be similar to human numeral systems of same type. Our results thus provide a mechanistic explanation via reinforcement learning of the recent results in Xu et al. (2020) and can potentially be generalized to other semantic domains.
COVID-19 pandemic represents an unprecedented global health crisis in the last 100 years. Its economic, social and health impact continues to grow and is likely to end up as one of the worst global disasters since the 1918 pandemic and the World Wars. Mathematical models have played an important role in the ongoing crisis; they have been used to inform public policies and have been instrumental in many of the social distancing measures that were instituted worldwide. In this article we review some of the important mathematical models used to support the ongoing planning and response efforts. These models differ in their use, their mathematical form and their scope.
Knowledge distillation (KD), i.e. one classifier being trained on the outputs of another classifier, is an empirically very successful technique for knowledge transfer between classifiers. It has even been observed that classifiers learn much faster and more reliably if trained with the outputs of another classifier as soft labels, instead of from ground truth data. However, there has been little or no theoretical analysis of this phenomenon. We provide the first theoretical analysis of KD in the setting of extremely wide two layer non-linear networks in model and regime in (Arora et al., 2019; Du & Hu, 2019; Cao & Gu, 2019). We prove results on what the student network learns and on the rate of convergence for the student network. Intriguingly, we also confirm the lottery ticket hypothesis (Frankle & Carbin, 2019) in this model. To prove our results, we extend the repertoire of techniques from linear systems dynamics. We give corresponding experimental analysis that validates the theoretical results and yields additional insights.
We extend the recent results of (Arora et al., 2019) by a spectral analysis of representations corresponding to kernel and neural embeddings. They showed that in a simple single layer network, the alignment of the labels to the eigenvectors of the corresponding Gram matrix determines both the convergence of the optimization during training as well as the generalization properties. We show quantitatively that kernel and neural representations improve both optimization and generalization. We give results for the Gaussian kernel and approximations by random Fourier features as well as for embeddings produced by two layer networks trained on different tasks.
We introduce a new regularizer for optimal transport (OT) which is tailored to better preserve the class structure. We give the first theoretical guarantees for an OT scheme that respects class structure. We give an accelerated proximal--projection scheme for this formulation with the proximal operator in closed form to give a highly scalable algorithm for computing optimal transport plans. We give a novel argument for the uniqueness of the optimum even in the absence of strong convexity. Our experiments show that the new regularizer preserves class structure better and is more robust compared to previous regularizers.
We introduce a framework using Generative Adversarial Networks (GANs) for likelihood--free inference (LFI) and Approximate Bayesian Computation (ABC) where we replace the black-box simulator model with an approximator network and generate a rich set of summary features in a data driven fashion. On benchmark data sets, our approach improves on others with respect to scalability, ability to handle high dimensional data and complex probability distributions.