Abstract:Visual object tracking (VOT) plays a pivotal role in unmanned aerial vehicle (UAV) applications. Addressing the trade-off between accuracy and efficiency, especially under challenging conditions like unpredictable occlusion, remains a significant challenge. This paper introduces LGTrack, a unified UAV tracking framework that integrates dynamic layer selection, efficient feature enhancement, and robust representation learning for occlusions. By employing a novel lightweight Global-Grouped Coordinate Attention (GGCA) module, LGTrack captures long-range dependencies and global contexts, enhancing feature discriminability with minimal computational overhead. Additionally, a lightweight Similarity-Guided Layer Adaptation (SGLA) module replaces knowledge distillation, achieving an optimal balance between tracking precision and inference efficiency. Experiments on three datasets demonstrate LGTrack's state-of-the-art real-time speed (258.7 FPS on UAVDT) while maintaining competitive tracking accuracy (82.8\% precision). Code is available at https://github.com/XiaoMoc/LGTrack
Abstract:Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision. Recent advances in 3D Morphable Model (3DMM)-based facial reconstruction methods have achieved remarkable high-fidelity face estimation. However, on the one hand, they struggle to capture the entire head, including non-facial regions and background details in real time, which is an essential aspect for producing realistic, high-fidelity head avatars. On the other hand, recent approaches leveraging generative adversarial networks (GANs) for head avatar generation from videos can achieve high-quality reenactments but encounter limitations in reproducing fine-grained head details, such as wrinkles and hair textures. In addition, existing methods generally rely on a large amount of training data, and rarely focus on using only a simple selfie video to achieve avatar reenactment. To address these challenges, this study introduces a method for detailed head avatar reenactment using a selfie video. The approach combines 3DMMs with a StyleGAN-based generator. A detailed reconstruction model is proposed, incorporating mixed loss functions for foreground reconstruction and avatar image generation during adversarial training to recover high-frequency details. Qualitative and quantitative evaluations on self-reenactment and cross-reenactment tasks demonstrate that the proposed method achieves superior head avatar reconstruction with rich and intricate textures compared to existing approaches.