Dynamic Neural Radiance Fields (Dynamic NeRF) enhance NeRF technology to model moving scenes. However, they are resource intensive and challenging to compress. To address this issue, this paper presents WavePlanes, a fast and more compact explicit model. We propose a multi-scale space and space-time feature plane representation using N-level 2-D wavelet coefficients. The inverse discrete wavelet transform reconstructs N feature signals at varying detail, which are linearly decoded to approximate the color and density of volumes in a 4-D grid. Exploiting the sparsity of wavelet coefficients, we compress a Hash Map containing only non-zero coefficients and their locations on each plane. This results in a compressed model size of ~12 MB. Compared with state-of-the-art plane-based models, WavePlanes is up to 15x smaller, less computationally demanding and achieves comparable results in as little as one hour of training - without requiring custom CUDA code or high performance computing resources. Additionally, we propose new feature fusion schemes that work as well as previously proposed schemes while providing greater interpretability. Our code is available at: https://github.com/azzarelli/waveplanes/
Neural Radiance Field (NeRF) research has attracted significant attention recently, with 3D modelling, virtual/augmented reality, and visual effects driving its application. While current NeRF implementations can produce high quality visual results, there is a conspicuous lack of reliable methods for evaluating them. Conventional image quality assessment methods and analytical metrics (e.g. PSNR, SSIM, LPIPS etc.) only provide approximate indicators of performance since they generalise the ability of the entire NeRF pipeline. Hence, in this paper, we propose a new test framework which isolates the neural rendering network from the NeRF pipeline and then performs a parametric evaluation by training and evaluating the NeRF on an explicit radiance field representation. We also introduce a configurable approach for generating representations specifically for evaluation purposes. This employs ray-casting to transform mesh models into explicit NeRF samples, as well as to "shade" these representations. Combining these two approaches, we demonstrate how different "tasks" (scenes with different visual effects or learning strategies) and types of networks (NeRFs and depth-wise implicit neural representations (INRs)) can be evaluated within this framework. Additionally, we propose a novel metric to measure task complexity of the framework which accounts for the visual parameters and the distribution of the spatial data. Our approach offers the potential to create a comparative objective evaluation framework for NeRF methods.