Abstract:Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in a game of interagent cooperation, conflict, and persuasion. The environment yields a dynamic benchmark designed to mitigate both saturation and contamination; new models can always outperform the current leading player in this winner-take-all game, and agents compete against other adaptive agents rather than face a fixed task set. We rank players with a Bayesian Plackett-Luce model, allowing us to quantify uncertainty in player skill. In 999 games involving 49 unique models, openai/gpt-5.5 dominates its peers with a posterior mean skill of 5.64, compared with 3.10 for the second-ranked model, openai/gpt-5.2, and 2.86 for the third-ranked model, openai/gpt-5.3-codex. We release the game logs as a dataset for analyses of model behavior. As an example, we investigate same-provider preference in final-round votes and find that models are 8.3 p.p. more likely to support a same-provider finalist than finalists from other providers. This preference is not uniform across providers: among separately estimated providers, the effect is strongest for OpenAI models and weakest for Anthropic models.
Abstract:Competitions are widely used to identify top performers in judgmental forecasting and machine learning, and the standard competition design ranks competitors based on their cumulative scores against a set of realized outcomes or held-out labels. However, this standard design is neither incentive-compatible nor very statistically efficient. The main culprit is noise in outcomes/labels that experts are scored against; it allows weaker competitors to often win by chance, and the winner-take-all nature incentivizes misreporting that improves win probability even if it decreases expected score. Attempts to achieve incentive-compatibility rely on randomized mechanisms that add even more noise in winner selection, but come at the cost of determinism and practical adoption. To tackle these issues, we introduce a novel deterministic mechanism: WOMAC (Wisdom of the Most Accurate Crowd). Instead of scoring experts against noisy outcomes, as is standard, WOMAC scores experts against the best ex-post aggregate of peer experts' predictions given the noisy outcomes. WOMAC is also more efficient than the standard competition design in typical settings. While the increased complexity of WOMAC makes it challenging to analyze incentives directly, we provide a clear theoretical foundation to justify the mechanism. We also provide an efficient vectorized implementation and demonstrate empirically on real-world forecasting datasets that WOMAC is a more reliable predictor of experts' out-of-sample performance relative to the standard mechanism. WOMAC is useful in any competition where there is substantial noise in the outcomes/labels.