Abstract:Reconstructing 3D scenes and synthesizing novel views from sparse input views is a highly challenging task. Recent advances in video diffusion models have demonstrated strong temporal reasoning capabilities, making them a promising tool for enhancing reconstruction quality under sparse-view settings. However, existing approaches are primarily designed for modest viewpoint variations, which struggle in capturing fine-grained details in close-up scenarios since input information is severely limited. In this paper, we present a diffusion-based framework, called CloseUpShot, for close-up novel view synthesis from sparse inputs via point-conditioned video diffusion. Specifically, we observe that pixel-warping conditioning suffers from severe sparsity and background leakage in close-up settings. To address this, we propose hierarchical warping and occlusion-aware noise suppression, enhancing the quality and completeness of the conditioning images for the video diffusion model. Furthermore, we introduce global structure guidance, which leverages a dense fused point cloud to provide consistent geometric context to the diffusion process, to compensate for the lack of globally consistent 3D constraints in sparse conditioning inputs. Extensive experiments on multiple datasets demonstrate that our method outperforms existing approaches, especially in close-up novel view synthesis, clearly validating the effectiveness of our design.
Abstract:Multi-View Stereo plays a pivotal role in civil engineering by facilitating 3D modeling, precise engineering surveying, quantitative analysis, as well as monitoring and maintenance. It serves as a valuable tool, offering high-precision and real-time spatial information crucial for various engineering projects. However, Multi-View Stereo algorithms encounter challenges in reconstructing weakly-textured regions within large-scale building scenes. In these areas, the stereo matching of pixels often fails, leading to inaccurate depth estimations. Based on the Segment Anything Model and RANSAC algorithm, we propose an algorithm that accurately segments weakly-textured regions and constructs their plane priors. These plane priors, combined with triangulation priors, form a reliable prior candidate set. Additionally, we introduce a novel global information aggregation cost function. This function selects optimal plane prior information based on global information in the prior candidate set, constrained by geometric consistency during the depth estimation update process. Experimental results on both the ETH3D benchmark dataset, aerial dataset, building dataset and real scenarios substantiate the superior performance of our method in producing 3D building models compared to other state-of-the-art methods. In summary, our work aims to enhance the completeness and density of 3D building reconstruction, carrying implications for broader applications in urban planning and virtual reality.