Abstract:Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).
Abstract:Multimodal large language models (MLLMs) are typically trained in multiple stages, with video-based supervised fine-tuning (Video-SFT) serving as a key step for improving visual understanding. Yet its effect on the fine-grained evolution of visual capabilities, particularly the balance between spatial and temporal understanding, remains poorly understood. In this paper, we systematically study how Video-SFT reshapes visual capabilities in MLLMs. Across architectures, parameter scales, and frame sampling settings, we observe a consistent pattern: Video-SFT reliably improves video performance, but often yields limited gains or even degradation on static image benchmarks. We further show that this trade-off is closely tied to temporal budget: increasing the number of sampled frames generally improves video performance, but does not reliably improve static image performance. Motivated by this finding, we study an instruction-aware Hybrid-Frame strategy that adaptively allocates frame counts and partially mitigates the image-video trade-off. Our results indicate that Video-SFT is not a free lunch for MLLMs, and preserving spatial understanding remains a central challenge in joint image-video training.