Abstract:Reward models (RMs) play a crucial role in Reinforcement Learning from Human Feedback by serving as proxies for human preferences in aligning large language models. In this paper, we identify a model preference bias in RMs, where they systematically assign disproportionately high scores to responses from certain policy models. This bias distorts ranking evaluations and leads to unfair judgments. To address this issue, we propose a calibration method named CHatbot Arena calibrated Reward Modeling (CHARM) that leverages Elo scores from the Chatbot Arena leaderboard to mitigate RM overvaluation. We also introduce a Mismatch Degree metric to measure this preference bias. Our approach is computationally efficient, requiring only a small preference dataset for continued training of the RM. We conduct extensive experiments on reward model benchmarks and human preference alignment. Results demonstrate that our calibrated RMs (1) achieve improved evaluation accuracy on RM-Bench and the Chat-Hard domain of RewardBench, and (2) exhibit a stronger correlation with human preferences by producing scores more closely aligned with Elo rankings. By mitigating model preference bias, our method provides a generalizable and efficient solution for building fairer and more reliable reward models.
Abstract:While large language models (LLMs) have enabled learning knowledge from the pre-training corpora, the acquired knowledge may be fundamentally incorrect or outdated over time, which necessitates rectifying the knowledge of the language model (LM) after the training. A promising approach involves employing a hyper-network to generate parameter shift, whereas existing hyper-networks suffer from inferior scalability in synchronous editing operation amount. To mitigate the problem, we propose the MAssive Language Model Editing Network (MALMEN), which formulates the parameter shift aggregation as the least square problem, subsequently updating the LM parameters using the normal equation. To accommodate editing multiple facts simultaneously with limited memory budgets, we separate the computation on the hyper-network and LM, enabling arbitrary batch size on both neural networks. Our method is evaluated by editing up to thousands of facts on LMs with different architectures, i.e., BERT-base, GPT-2, T5-XL (2.8B), and GPT-J (6B), across various knowledge-intensive NLP tasks, i.e., closed book fact-checking and question answering. Remarkably, MALMEN is capable of editing hundreds of times more facts than strong baselines with the identical hyper-network architecture and outperforms editor specifically designed for GPT. Our code is available at https://github.com/ChenmienTan/malmen.
Abstract:When applying reinforcement learning (RL) to a new problem, reward engineering is a necessary, but often difficult and error-prone task a system designer has to face. To avoid this step, we propose LR4GPM, a novel (deep) RL method that can optimize a global performance metric, which is supposed to be available as part of the problem description. LR4GPM alternates between two phases: (1) learning a (possibly vector) reward function used to fit the performance metric, and (2) training a policy to optimize an approximation of this performance metric based on the learned rewards. Such RL training is not straightforward since both the reward function and the policy are trained using non-stationary data. To overcome this issue, we propose several training tricks. We demonstrate the efficiency of LR4GPM on several domains. Notably, LR4GPM outperforms the winner of a recent autonomous driving competition organized at DAI'2020.