Abstract:Theory of Mind (ToM) enables an agent to reason about another actor's beliefs, goals, and intentions, which is essential for human-centered embodied assistance. Existing ToM benchmarks have advanced text and multimodal mental-state recognition, but they mostly evaluate offline question answering or final action prediction. They do not fully test whether an embodied agent can stay connected to a changing environment, update actor-specific beliefs, decide when reasoning is needed, and intervene only when help is useful. Building on MindPower, we extend robot-centric ToM reasoning to a real-time closed-loop setting and introduce MindClaw, a framework for embodied mental-state reasoning with precision intervention. MindClaw connects multi-source inputs, belief memory, an embodied cognitive trigger skill, mental reasoning, and action generation, allowing the agent to output helpful actions at the right time while remaining silent when intervention is unnecessary. Experiments show that direct VLM baselines struggle with task awareness and intervention calibration, while MindClaw achieves the best overall performance, demonstrating the importance of trigger-skill optimization for closed-loop embodied ToM assistance.




Abstract:It is promising but challenging to design flocking control for a robot swarm to autonomously follow changing patterns or shapes in a optimal distributed manner. The optimal flocking control with dynamic pattern formation is, therefore, investigated in this paper. A predictive flocking control algorithm is proposed based on a Gibbs random field (GRF), where bio-inspired potential energies are used to charaterize ``robot-robot'' and ``robot-environment'' interactions. Specialized performance-related energies, e.g., motion smoothness, are introduced in the proposed design to improve the flocking behaviors. The optimal control is obtained by maximizing a posterior distribution of a GRF. A region-based shape control is accomplished for pattern formation in light of a mean shift technique. The proposed algorithm is evaluated via the comparison with two state-of-the-art flocking control methods in an environment with obstacles. Both numerical simulations and real-world experiments are conducted to demonstrate the efficiency of the proposed design.